选择

选择工具位于标题栏的 选择菜单 ,快捷键如下文:

菜单

Box Select B

Click and drag to box select UV coordinates. Alternatively, use B to start box selection.

Box Select Pinned Ctrl-B

Use the box lasso to select only pinned UV coordinates.

刷选

参见 Circle Select

Select All A

Selects all UV coordinates.

Select None Alt-A

Deselects all UV coordinate.

Inverse Ctrl-I

Inverts the current selection.

扩展/缩减选区 Ctrl-NumpadPlus, Ctrl-NumpadMinus

依据选中项类型扩展/缩减选中项。

Select Pinned Shift-P

Selects all pinned UVs.

Select Linked

  • Linked Ctrl-L

    This operator selects all UVs that are connected to currently selected UVs. This works similarly to the tools in 3D Viewport.

    Shortest Path

    Path between two selected elements.

拆分选中项 Y

分离选中UV,并保持归属于完整选中面的UV的选中状态。与操作名称暗示的一样,该工具用于断开UV面的关联,然后将其移至其他位置。该操作的快捷键与网格中的拆分工具一样。

选择重叠

选择延伸到其他 UV上文 的任何 UV,同时选择下方的UV。

Shortest Path

Reference

Mode

Edit Mode

菜单

Select ‣ Select Linked ‣ Shortest Path

Hotkey

Ctrl-LMB

Selects all UV components along the shortest path from the active component to the one which was selected.

Face Stepping

Supports diagonal paths for vertices and faces, and selects edge rings with edges.

Topological Distance

Only takes into account the number of edges of the path and not the length of the edges to calculate the distances.

Fill Region Shift-Ctrl-LMB

Selects all elements in the shortest paths from the active selection to the clicked area.

Checker Deselect Options

Allows to quickly select alternate elements in a path.

  • Deselected

    The number of deselected elements in the repetitive sequence.

    Selected

    The number of selected elements in the repetitive sequence.

    Offset

    Offset from the starting point.

See also

Mesh edit Select Shortest Path.

Select Edge Loops

Reference

Mode

Edit Mode

Hotkey

Alt-LMB, or Shift-Alt-LMB for modifying existing selection.

Holding Alt while selecting a UV component selects a loop of edges that are connected in a line end-to-end, passing through the edge under the mouse pointer. Holding Shift-Alt while clicking adds to the current selection.

See also

Mesh edit Select Edge Loops.

标题栏

选区同步

Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the selected faces are displayed in the UV editor. These two modes have very different results when transforming components in the UV editor.

选择模式

选择模式基于是否开启选区同步。

关闭选区同步

顶点

选择单个顶点。

选择边。

选择面。

孤岛

选择连续面组(孤岛)。

粘性选择模式

该选项用于启用自动补选。

  • 共用顶点

    选择共用网格顶点的UV顶点,即使UV坐标不同。

    共享位置

    选择UV坐标相同且共用网格顶点的UV顶点。

    禁用

    禁用粘性选择。在该模式下移动UV,可以分开操作分离的UV。

启用选区同步

When selecting UVs or Edges, it behaves like Shared Vertex mode above. When selecting Faces, it behaves as in Disabled Stick Selection above.

  • 顶点