Properties

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The Properties, with Object properties shown.

The Properties shows and allows editing of many active data, including the active scene and object.

选项

The Properties has several categories, which can be chosen via tabs (the icons column to its left). Each tab regroups properties and settings of a data type, and is documented in its own manual sections, linked below.

活动工具和工作区设置

第一个选项卡包含活动 工具 (在3D视图中)和当前 工作区 的设置。

场景

以下选项卡包含了关于活动场景的设置。

物体

这些选项卡用于添加功能和更改活动物体的属性。根据活动物体的类型,其中一些将被隐藏。

物体数据

该类的主选项卡(通常是唯一的)始终具有相同的名称, 物体数据,但其图标将根据活动物体的实际类型进行更改。

几何体物体:

绑定和形变物体:

其它物体类型:

物体着色

根据活动物体的类型,其中一些将被隐藏。

标题栏

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The header of the Properties.

Display Filter Ctrl-F

Allows you to search for a property by its name. The results will be highlighted with there corresponding panel also highlighted and expanded. The search also works across multiple Tabs; graying out tabs with no search results. You can start a search using Ctrl-F or clear a search with Alt-F. This filter is useful if you do not remember where a property is within the Properties.

Data Context

Just below the header is a list of icons and text items which show the owner of the properties being edited, together with some dependency context if needed. In the example above, the material “Material” is used by the active object “Cube”.

Toggle Pin ID

By toggling on the pin icon to the right, Blender will display only the currently shown data-block’s properties in that editor, disregarding further selection changes. Toggle off that pin to switch back to default behavior, showing active data-block’s properties.