Introduction

Navigating in the 3D space is done with the use of both mouse movement and keyboard shortcuts.

To be able to work in the three-dimensional space that Blender uses, you must be able to change your viewpoint as well as the viewing direction of the scene. While we will describe the 3D View editor, most of the other editors have similar functions. For example, it is possible to pan and zoom in the Image editor.

Tip

Mouse Buttons and Numpad

If you have a mouse with less than three buttons or a keyboard without a numpad, see the Keyboard and Mouse page of the manual to learn how to use them with Blender.

Navigation Gizmo

../../../_images/editors_3dview_navigate_navigation_gizmo.png

Navigation Gizmo.

The navigation gizmo can be found in the top right of the editor. The four buttons (listed from top to bottom) do the following:

The Orbit gizmo at the top can be used to rotate around the 3D Viewport. Hovering over the gizmo and dragging with LMB will orbit the view. Clicking any of the axis labels will Align to that view. Clicking the same axis again switches to the opposite side of that same axis.