Particle System Component

main

PropertyFeature Description
durationTotal running time of particle system.
capacityThe maximum number of particles that a particle system can generate.
loopWhether the particle system loops.
playOnAwakeWhether the particle system automatically starts playing after loading.
prewarmAfter being selected, the particle system will start playing after one round has been played (only valid when loop playback is enabled).
simulationSpaceControl the coordinate system where the particle coordinates are calculated.
startDelayDelay time of particle emission.
startLifetimeThe life cycle of particle.
startColorThe initial color of particle.
scaleSpaceCoordinate system for particle.scaling
Local: Scaling based on local coordinate system.
World: Scaling based on world coordinate system.
Custom: Custom scaling, which is not affected by the scale of the node.
startSizeThe initial size of particle.
startSpeedThe initial velocity of particle.
startRotationThe initial rotation angle of particle.
gravityModifierGravity coefficient.
rateOverTimeNumber of particles emitted per second.
rateOverDistanceNumber of particles emitted per moving unit distance.
burstsEmit a given number of particles at a certain point in time, and can be adjusted by several properties:
time: How long does the particle play after it starts to emit burst.
count: Number of particles emitted.
repeatCount: The number of burst triggers.
repeatInterval: The time interval of each trigger.

To use Particle System, please refer to the Particle System API.