播放背景音乐/音效

通过下面的方式,播放一个音频文件作为背景音乐或者音效,可以控制音乐是否循环播放。

  1. #include "AudioEngine.h"
  2. using namespace cocos2d::experimental;
  3. // set the background music and continuously play it.
  4. auto backgroundAudioID = AudioEngine::play2d("mymusic.mp3", true);
  5. // set the music and play it just once.
  6. auto soundEffectID = AudioEngine::play2d("gameeffect.mp3", false);