Multiple registers
We can use a struct to represent the memory layout of the UART’s registers.
#[repr(C, align(4))]
struct Registers {
dr: u16,
_reserved0: [u8; 2],
rsr: ReceiveStatus,
_reserved1: [u8; 19],
fr: Flags,
_reserved2: [u8; 6],
ilpr: u8,
_reserved3: [u8; 3],
ibrd: u16,
_reserved4: [u8; 2],
fbrd: u8,
_reserved5: [u8; 3],
lcr_h: u8,
_reserved6: [u8; 3],
cr: u16,
_reserved7: [u8; 3],
ifls: u8,
_reserved8: [u8; 3],
imsc: u16,
_reserved9: [u8; 2],
ris: u16,
_reserved10: [u8; 2],
mis: u16,
_reserved11: [u8; 2],
icr: u16,
_reserved12: [u8; 2],
dmacr: u8,
_reserved13: [u8; 3],
}
- #[repr(C)] tells the compiler to lay the struct fields out in order, following the same rules as C. This is necessary for our struct to have a predictable layout, as default Rust representation allows the compiler to (among other things) reorder fields however it sees fit.