alloc
To use alloc you must implement a global (heap) allocator.
#![no_main]#![no_std]extern crate alloc;extern crate panic_halt as _;use alloc::string::ToString;use alloc::vec::Vec;use buddy_system_allocator::LockedHeap;#[global_allocator]static HEAP_ALLOCATOR: LockedHeap<32> = LockedHeap::<32>::new();static mut HEAP: [u8; 65536] = [0; 65536];pub fn entry() {// SAFETY: `HEAP` is only used here and `entry` is only called once.unsafe {// Give the allocator some memory to allocate.HEAP_ALLOCATOR.lock().init(HEAP.as_mut_ptr() as usize, HEAP.len());}// Now we can do things that require heap allocation.let mut v = Vec::new();v.push("A string".to_string());}
buddy_system_allocatoris a third-party crate implementing a basic buddy system allocator. Other crates are available, or you can write your own or hook into your existing allocator.- The const parameter of
LockedHeapis the max order of the allocator; i.e. in this case it can allocate regions of up to 2**32 bytes. - If any crate in your dependency tree depends on
allocthen you must have exactly one global allocator defined in your binary. Usually this is done in the top-level binary crate. extern crate panic_halt as _is necessary to ensure that thepanic_haltcrate is linked in so we get its panic handler.- This example will build but not run, as it doesn’t have an entry point.