Optimizing a build for size Rationale Stripping binaries Optimizing for size instead of speed Compiling with link-time optimization Disabling 3D Disabling advanced GUI objects...
Optimizing a build for size Rationale Stripping binaries Optimizing for size instead of speed Compiling with link-time optimization Disabling 3D Disabling advanced GUI objects...
Website Content Changes November 2022 October 2022 September 2022 August 2022 July 2022 June 2022 May 2022 April 2022 March 2022 February 2022 January 2022 December 2021...
Website Content Changes January 2022 December 2021 November 2021 October 2021 September 2021 August 2021 July 2021 June 2021 May 2021 April 2021 March 2021 February 2021...
Optimizing a build for size Rationale Stripping binaries Optimizing for size instead of speed Compiling with link-time optimization Disabling 3D Disabling advanced GUI objects...
From Unity to Godot Engine Differences The editor The scene system Project organization Where are my prefabs? Glossary correspondence Scripting: GDScript, C# and Visual Scrip...
Website Content Changes March 2022 February 2022 January 2022 December 2021 November 2021 October 2021 September 2021 August 2021 July 2021 June 2021 May 2021 April 2021...
From Unity to Godot Engine Differences The editor The scene system Project organization Where are my prefabs? Glossary correspondence Scripting: GDScript, C# and Visual Scrip...
From Unity to Godot Engine Differences The editor The scene system Project organization Where are my prefabs? Glossary correspondence Scripting: GDScript, C# and Visual Scrip...