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  • Managing Dependencies

    Managing dependencies Creating a dependency Fetching artifacts from an upstream pipeline Managing dependencies Sometimes you need more complex triggers than a simple pipeline...
  • 修改项目主题

    修改项目主题 配置文件 使用预定义的颜色变量 使用主题变量 修改项目主题 info 注:Lavas Basic 模版 并不包含此功能 项目使用 vuetify 作为组件库,根据 vuetify 的实现,主题配置分为两个部分: 项目中主要使用的颜色,其中主要颜色,次要颜色的选择和使用场景可参考 material 设计中的颜色系统 ...
  • SurfaceTool

    SurfaceTool Description Tutorials Methods Method Descriptions SurfaceTool Inherits: Reference < Object Helper tool to create geometry. Description The SurfaceTool is...
  • Compute Shader

    Compute Shader Syntax Input / Output Shader resource declaration Pipeline integration Cross-platform support Feature Limitation Platform-specific differences Best Practices ...
  • GPUParticles3D

    GPUParticles3D Description Tutorials Properties Methods Enumerations Constants Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4....
  • SurfaceTool

    SurfaceTool Description Tutorials Methods Method Descriptions SurfaceTool Inherits: Reference < Object Helper tool to create geometry. Description The SurfaceTool is...
  • Node Groups

    Node Groups Make Group Edit Group Interface Interactively Panel Ungroup Group Insert Appending Node Groups Node Groups Example of a node group. Grouping nodes can simp...
  • 颜色

    颜色 材质 顶点颜色 颜色 Controls the source of the stroke color. The mode can be pinned to the brush by enabling the Pin icon in the Tool Settings header. 材质 Use the stroke/fill base ...
  • Surface Shader

    Surface Shader Surface Shader Surface Shader provides an efficient and unified rendering workflow. It allows users to create shaders easily by creating surface material informat...
  • 纹理面板

    纹理面板 Textures Stack Texture Data-Block Texture Type 纹理面板 In the Properties editor, choose the Texture tab: this will show the Texture panel. Texture panel. Texture Contex...