Managing dependencies Creating a dependency Fetching artifacts from an upstream pipeline Managing dependencies Sometimes you need more complex triggers than a simple pipeline...
GPUParticles3D Description Tutorials Properties Methods Enumerations Constants Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4....
Node Groups Make Group Edit Group Interface Interactively Panel Ungroup Group Insert Appending Node Groups Node Groups Example of a node group. Grouping nodes can simp...
颜色 材质 顶点颜色 颜色 Controls the source of the stroke color. The mode can be pinned to the brush by enabling the Pin icon in the Tool Settings header. 材质 Use the stroke/fill base ...
Surface Shader Surface Shader Surface Shader provides an efficient and unified rendering workflow. It allows users to create shaders easily by creating surface material informat...
纹理面板 Textures Stack Texture Data-Block Texture Type 纹理面板 In the Properties editor, choose the Texture tab: this will show the Texture panel. Texture panel. Texture Contex...