书栈网 · BookStack 本次搜索耗时 0.035 秒,为您找到 166 个相关结果.
  • 数据偏好

    数据偏好 数组、字典、对象 枚举:整数 VS 字符串 AnimatedTexture vs. AnimatedSprite2D vs. AnimationPlayer vs. AnimationTree Work in progress The content of this page was not yet updated for Godot ...
  • Scripting (continued)

    Scripting (continued) Processing Groups Notifications Overridable functions Creating nodes Instancing scenes Register scripts as classes Scripting (continued) Processi...
  • Scripting (continued)

    Scripting (continued) Processing Groups Notifications Overridable functions Creating nodes Instancing scenes Register scripts as classes Scripting (continued) Processing...
  • Making plugins

    Making plugins About plugins Creating a plugin The script file A custom node A custom dock Checking the results Going beyond Making plugins About plugins A plugin is a...
  • Making plugins

    Making plugins About plugins Creating a plugin The script file A custom node A custom dock Checking the results Going beyond Making plugins About plugins A plugin is a...
  • Why Angular?

    Why Angular 2? 数据说话⚡️ 谷歌趋势 教程数量 社区 性能 体积 Angular 2 的优点 Angular 2 很简单 TypeScript 熟悉 性能和移动端 项目架构与维护 新特性 Angular 1 & 2 之间的差异 Why Angular 2? 现在有许多前端JavaScript框架可供选择,...
  • Making plugins

    Making plugins About plugins Creating a plugin The script file A custom node A custom dock Checking the results Going beyond Making plugins About plugins A plugin is a g...
  • Making plugins

    Making plugins About plugins Creating a plugin The script file A custom node A custom dock Checking the results Going beyond Registering autoloads/singletons in plugins ...
  • 编写脚本(续)

    编写脚本(续) 处理 分组 通知 可重载函数 创建节点 实例化场景 将脚本注册为类 编写脚本(续) 处理 Godot中的多个动作是由回调或虚函数触发的,因此无需编写始终运行的代码。 但是,在每一帧上都需要处理脚本仍然很常见。有两种处理类型:空闲处理和物理处理。 当在脚本中找到 Node._process() 方法时,将激活空闲...
  • Making plugins

    Making plugins About plugins Creating a plugin The script file A custom node A custom dock Checking the results Going beyond Registering autoloads/singletons in plugins U...