Audio emitters Note 1. Set up an audio emitter asset 2. Create a script to play the audio 3. Add the script to the audio emitter entity See also Audio emitters BeginnerPro...
Edit sprites Open the Sprite Editor Set sprite sheet type Add a sprite Tip Sprite list Set the texture region Use the Magic Wand Set texture region manually Set the texture ...
Overlays Note Add an overlay Multiple overlays Note Overlay properties VR template See also Overlays In VR games, you can display textures (including render textures ) ...
Shader stages Vertex shader Pixel shader Geometry shader Tessellation shader Note Compute shader See also Shader stages The function for each stage has a predefined name...
SpriteBatch Note Create a sprite batch Draw a sprite batch See also SpriteBatch AdvancedProgrammer A sprite batch is a collection of sprites (2D textured planes). Note ...
Edit sprites Open the Sprite Editor Set sprite sheet type Add a sprite Tip Sprite list Set the texture region Use the Magic Wand Set texture region manually Set the texture ...
Scene renderers Note Clear Properties Camera renderer Properties Scene renderer collection Note Forward renderer Single stage renderer Force aspect ratio scene renderer ...
Use sprites Add a sprite component Tip Sprite component properties Use sprites in a script Code sample See also Use sprites IntermediateProgrammer To add a sprite to a s...
Custom blend trees Code sample See also Custom blend trees AdvancedProgrammer The AnimationComponent has the property AnimationComponent.BlendTreeBuilder . If you want abso...
Create a bouncing ball Note 1. Create a new project 2. Add a static collider 3. Add a rigidbody collider 4. Position the ball 5. Position the camera 6. Set the restitution ...