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  • Image

    Image Brief Description Properties Methods Enumerations Constants Description Property Descriptions Method Descriptions Image Inherits: Resource < Reference < Obje...
  • 添加移动

    添加移动 旋转一个形状 启用连续渲染 添加移动 编写:jdneo - 原文:http://developer.android.com/training/graphics/opengl/motion.html 在屏幕上绘制图形是OpenGL的一个基本特性,当然我们也可以通过其它的Android图形框架类做这些事情,包括Canvas 和D...
  • Clearing the Screen

    To clear the screen in libGDX is not unlike clearing the screen in a regular OpenGL application. The only difference is in how one accesses the OpenGL context. The following exam...
  • 游戏编程

    游戏编程 引擎 资源 游戏编程 引擎 这些作为 C 游戏编程代码的例子。 Corange :一个纯 C 的游戏引擎。FreeBSD 。官网 Darkplaces:一个 Quake2 引擎的修改版本。GNU GPL2.1 。官网 ioquake3:Quake3 引擎,终于免费啦。GNU GPL2.1 。官网 Orx:一个便携,轻量级,...
  • 阅前必读

    3456 2018-02-06 《OpenGL 教程》
    OpenGL Tutorials License 前言 贡献方式 专业术语翻译对照列表 贡献人列表(排名不分先后) OpenGL Tutorials 社区维护的OpenGL教程网站。 http://opengl.zilongshanren.com License The content of this project itself ...
  • Platforms

    593 2019-10-03 《Xenko v3.1 manual》
    Platforms Supported platforms Tip Supported graphics platforms Note Warning Set the graphics platform Preprocessor variables In this section Platforms Xenko is cross-...
  • Workflow for writing a Python test

    Workflow for writing a Python test Adding a new test case Testing against multiple backends Using ti.approx for comparison with tolerance Parametrize test inputs Specifying ti...
  • Shaders

    What are shaders? Vertex shaders Fragment shaders A simple ShaderProgram If you want to work with OpenGL ES 2.0, you should know some shader basics. libGDX comes with a standa...
  • Preprocessor variables

    547 2019-10-03 《Xenko v3.1 manual》
    Preprocessor variables Warning Platforms Graphics APIs Example See also Preprocessor variables AdvancedProgrammer If you're developing for multiple platforms, you often n...
  • Preprocessor variables

    498 2019-10-03 《Xenko v3.0 manual》
    Preprocessor variables Warning Platforms Graphics APIs Example See also Preprocessor variables AdvancedProgrammer If you're developing for multiple platforms, you often n...