To clear the screen in libGDX is not unlike clearing the screen in a regular OpenGL application. The only difference is in how one accesses the OpenGL context. The following exam...
Platforms Supported platforms Tip Supported graphics platforms Note Warning Set the graphics platform Preprocessor variables In this section Platforms Xenko is cross-...
Workflow for writing a Python test Adding a new test case Testing against multiple backends Using ti.approx for comparison with tolerance Parametrize test inputs Specifying ti...
What are shaders? Vertex shaders Fragment shaders A simple ShaderProgram If you want to work with OpenGL ES 2.0, you should know some shader basics. libGDX comes with a standa...
Preprocessor variables Warning Platforms Graphics APIs Example See also Preprocessor variables AdvancedProgrammer If you're developing for multiple platforms, you often n...
Preprocessor variables Warning Platforms Graphics APIs Example See also Preprocessor variables AdvancedProgrammer If you're developing for multiple platforms, you often n...