8 MATs 8.1 Introduction 8 MATs 8.1 Introduction Material Operators, or MATs, are used for materials and shaders for 3D geometry. A deep knowledge of computer graphics and r...
10.2 Performing with the Network Editor 10.2 Performing with the Network Editor Every situation is different, and it is possible that programming might have to be done during a...
11 Optimization 11.1 Introduction 11 Optimization 11.1 Introduction Is is incredible to think about the challenges that are overcome when working in real-time. All the hardw...
2.4 Timeline Settings 2.4 Timeline Settings Unless media or animations is locked to the timeline, the ‘Timeline settings’ won’t need to be regularly accessed. The ‘Timeline set...
7.3 User Interface Components 7.3 User Interface Components Component Operators are incredibly important as they create user interfaces in TouchDesigner. Specifically, the Pane...
6.2 Rendering 6.2 Rendering One thing many beginners struggle with is the process of quickly and effectively transitioning from a 3D workflow to a 2D workflow. The Internet is ...
8.3 UV Maps 8.3 UV Maps UV mapping is an essential to working with complex 3D geometry. As with certain other aspects of 3D modelling, it is easier to create and work with UV m...
10.5 Edge Blending 10.5 Edge Blending Video projectors are an incredibly flexible and are able to create infinitely large canvases. This is done by creating arrays of projector...
4.2 Communication Methods 4.2 Communication Methods MIDI works with an extensive amount of existing software and hardware. Digital Audio Workstations, or DAWs, like Ableton Liv...
2.6 Palette Browser 2.6 Palette Browser The Palette Browser can be thought of as a component library. The Palette Browser holds ‘.tox’ files (or TouchDesigner Component files)....