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  • ImGui

    First steps using kotlin-graphics’ binding ) Kotlin Java First steps using SpaiR’s bindings Required Dependencies Example Minimal Usage An alternative GUI for libGDX is...
  • Physics

    Libraries Documentation Libraries libGDX comes with 2 different Physics libraries. Box2D which is used for 2D physics and also a experimental Bullet Physics wrapper which can b...
  • The Life-Cycle

    ApplicationListener Where is the main loop? See also A libGDX application has a well defined life-cycle, governing the states of an application, like creating, pausing and resu...
  • Adding Extensions and 3rd Party Libraries

    Contents Useful links Guide to build.gradle libGDX Dependencies libGDX Extensions Box2D Gradle Bullet Gradle FreeTypeFont Gradle Controllers Gradle Tools Gradle Box2DLights...
  • File Handling

    Introduction Platform Filesystems Desktop (Windows, Linux, Mac OS X, Headless) Android iOS Javascript/WebGL File (Storage) Types Checking Storage availability and paths Obt...
  • Setup

    The Bullet wrapper (gdx-bullet extension) is currently supported on desktop, android and ios. The Bullet wrapper isn’t supported for GWT at the moment. The easiest method to set...
  • HTML5 Backend and GWT Specifics

    libGDX Games superDev dist Information Fullscreen Functionality Resolution on mobiles Changing the Load Screen Progress Bar Speeding up preload process Preventing Keys From ...
  • Starter Classes and Configuration

    Desktop (LWJGL3) Common issues: Desktop (LWJGL) Common issues: Android Game Activity Game Fragment Manifest configuration Screen Orientation & Configuration Changes Permissi...
  • Meshes

    Creating a Mesh Rendering A mesh is a collection of vertices (and optionally indices) which describe a batch of geometry for rendering. The vertices are held either in VRAM in ...
  • Debugging

    Debugging on Windows Getting the sources Getting the compiler/IDE Building the debug .dll Loading the correct DLL Attaching the debugger Debugging Make sure to use the lat...