Effect language Create shaders in C Xenko Effects (XKFX) General syntax Add a mixin Use parameters Custom parameters Note Compositions Partial effects See also Effect...
Compile shaders How Xenko converts shaders at runtime Change how Xenko compiles shaders Compile shaders remotely when developing for iOS Tip Error messages Compile shaders...
Debug renderer Create a debug renderer Connect a debug renderer to an entry point Use a debug renderer See also Debug renderer The debug renderer is a placeholder renderer...
Platforms Supported platforms Tip Supported graphics platforms Note Warning Set the graphics platform Preprocessor variables In this section Platforms Xenko is cross-...
Debug renderer Create a debug renderer Connect a debug renderer to an entry point Use a debug renderer See also Debug renderer The debug renderer is a placeholder renderer...
UI Controls Sample project In this section See also UI Xenko features a UI editor and layout system you can use to build sophisticated user interfaces. It supports 2D and 3...
Graphics Shaders Effects Target everything Advanced graphics In this section Graphics This section explains how to use Game Studio and the Xenko API for graphics and rende...
Setup and requirements Setup FreeType OpenAL SDL2 .NET Code See also Setup and requirements To develop for Linux using Xenko, you need a Linux PC with a graphics card tha...
Tutorial: Script a trigger Note 1. Create a bouncing ball 2. Set the restitution 3. Add a trigger 4. Give the trigger a model 5. Position the trigger 6. Change the sphere si...
Streaming Note How Xenko streams textures Using streaming with mipmaps When not to use streaming Enable or disable streaming on a texture Global streaming settings Properties...