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  • 3.2. Dynamics

    3.2. Dynamics 3.2.1. The Paint Dynamics Dialog 3.2.1.1. Dynamics Context Menu 3.2.2. Editing Paint Dynamics 3.2.3. The Paint Dynamics Matrix 3.2.4. Customizing the Dynamics 3....
  • Shape Module

    ShapeModule Public properties Box Circle Cone Sphere / Hemisphere ShapeModule The shape module is mainly used to set the particle emitter shape, particle emission direction...
  • DeviceTwin

    DeviceTwin Overview Operations Performed By Device Twin Controller Sync Metadata to/from db ( Sqlite ) Register and Start Sub Modules Distribute Message To Sub Modules Health C...
  • DeviceTwin

    DeviceTwin Overview Operations Performed By Device Twin Controller Sync Metadata to/from db ( Sqlite ) Register and Start Sub Modules Distribute Message To Sub Modules Health C...
  • Design the GUI

    Design the GUI Breaking down the UI Create the base GUI Create the bars’ base Replace the Label’s font Add the progress bar Design the bomb and emerald counters Turn the bar ...
  • Scene

    Scene Panel Menu Bar Introduction View Introduction 3D view 2D view Transform Tools Increment Snap Configuration Increment Snap Configuration Rect Tool Snap Configuration A...
  • Tool Bar

    Toolbar Arrange Nodes Using Gizmos Move Gizmo Rotate Gizmo Scale Gizmo Rect Gizmo Smart Guide Alignment Transform Snapping Transform Gizmo Control Point Setting Toggle Edit...
  • Scene

    Scene Panel Menu Bar Introduction View Introduction 3D view 2D view Transformation Tools Increment Snap Configuration Transform Snap Configuration Rect Tool Snap Configuratio...
  • LogIndex

    LogIndex Background Information Memory Synchronization Architecture for RO WAL Meta LogIndex Memory data structure Data Structure on Disk Log replay Delayed replay Mini Tran...
  • AssetManager for Hot Update

    Hot Update AssetsManager Design goals and basic principles Hot update basic workflow Technical details Manifest format The difference between the assets in the project and the p...