No Collision Physics

"No Collision" objects are completely unaffected by the simulation anddo not affects other objects.They are useful as pure display objects, such as the child of a Custom Collision Hull(Collision Bounds).

For more documentation, see the general physics page.

Options

The only option available on No Collision types is:

  • Invisible
  • Does not display, the same as setting the object to unrendered(such as unchecking the camera icon in the Outliner).