No Collision Physics
"No Collision" objects are completely unaffected by the simulation anddo not affects other objects.They are useful as pure display objects, such as the child of a Custom Collision Hull(Collision Bounds).
For more documentation, see the general physics page.
Options
The only option available on No Collision types is:
- Invisible
- Does not display, the same as setting the object to unrendered(such as unchecking the camera icon in the Outliner).