Subscripts

Subscripts

Classes, structures, and enumerations can define subscripts, which are shortcuts for accessing the member elements of a collection, list, or sequence. You use subscripts to set and retrieve values by index without needing separate methods for setting and retrieval. For example, you access elements in an Array instance as someArray[index] and elements in a Dictionary instance as someDictionary[key].

You can define multiple subscripts for a single type, and the appropriate subscript overload to use is selected based on the type of index value you pass to the subscript. Subscripts are not limited to a single dimension, and you can define subscripts with multiple input parameters to suit your custom type’s needs.

Subscript Syntax

Subscripts enable you to query instances of a type by writing one or more values in square brackets after the instance name. Their syntax is similar to both instance method syntax and computed property syntax. You write subscript definitions with the subscript keyword, and specify one or more input parameters and a return type, in the same way as instance methods. Unlike instance methods, subscripts can be read-write or read-only. This behavior is communicated by a getter and setter in the same way as for computed properties:

  1. subscript(index: Int) -> Int {
  2. get {
  3. // Return an appropriate subscript value here.
  4. }
  5. set(newValue) {
  6. // Perform a suitable setting action here.
  7. }
  8. }

The type of newValue is the same as the return value of the subscript. As with computed properties, you can choose not to specify the setter’s (newValue) parameter. A default parameter called newValue is provided to your setter if you do not provide one yourself.

As with read-only computed properties, you can simplify the declaration of a read-only subscript by removing the get keyword and its braces:

  1. subscript(index: Int) -> Int {
  2. // Return an appropriate subscript value here.
  3. }

Here’s an example of a read-only subscript implementation, which defines a TimesTable structure to represent an n-times-table of integers:

  1. struct TimesTable {
  2. let multiplier: Int
  3. subscript(index: Int) -> Int {
  4. return multiplier * index
  5. }
  6. }
  7. let threeTimesTable = TimesTable(multiplier: 3)
  8. print("six times three is \(threeTimesTable[6])")
  9. // Prints "six times three is 18"

In this example, a new instance of TimesTable is created to represent the three-times-table. This is indicated by passing a value of 3 to the structure’s initializer as the value to use for the instance’s multiplier parameter.

You can query the threeTimesTable instance by calling its subscript, as shown in the call to threeTimesTable[6]. This requests the sixth entry in the three-times-table, which returns a value of 18, or 3 times 6.

Note

An n-times-table is based on a fixed mathematical rule. It is not appropriate to set threeTimesTable[someIndex] to a new value, and so the subscript for TimesTable is defined as a read-only subscript.

Subscript Usage

The exact meaning of “subscript” depends on the context in which it is used. Subscripts are typically used as a shortcut for accessing the member elements in a collection, list, or sequence. You are free to implement subscripts in the most appropriate way for your particular class or structure’s functionality.

For example, Swift’s Dictionary type implements a subscript to set and retrieve the values stored in a Dictionary instance. You can set a value in a dictionary by providing a key of the dictionary’s key type within subscript brackets, and assigning a value of the dictionary’s value type to the subscript:

  1. var numberOfLegs = ["spider": 8, "ant": 6, "cat": 4]
  2. numberOfLegs["bird"] = 2

The example above defines a variable called numberOfLegs and initializes it with a dictionary literal containing three key-value pairs. The type of the numberOfLegs dictionary is inferred to be [String: Int]. After creating the dictionary, this example uses subscript assignment to add a String key of "bird" and an Int value of 2 to the dictionary.

For more information about Dictionary subscripting, see Accessing and Modifying a Dictionary.

Note

Swift’s Dictionary type implements its key-value subscripting as a subscript that takes and returns an optional type. For the numberOfLegs dictionary above, the key-value subscript takes and returns a value of type Int?, or “optional int”. The Dictionary type uses an optional subscript type to model the fact that not every key will have a value, and to give a way to delete a value for a key by assigning a nil value for that key.

Subscript Options

Subscripts can take any number of input parameters, and these input parameters can be of any type. Subscripts can also return a value of any type.

Like functions, subscripts can take a varying number of parameters and provide default values for their parameters, as discussed in Variadic Parameters and Default Parameter Values. However, unlike functions, subscripts can’t use in-out parameters.

A class or structure can provide as many subscript implementations as it needs, and the appropriate subscript to be used will be inferred based on the types of the value or values that are contained within the subscript brackets at the point that the subscript is used. This definition of multiple subscripts is known as subscript overloading.

While it is most common for a subscript to take a single parameter, you can also define a subscript with multiple parameters if it is appropriate for your type. The following example defines a Matrix structure, which represents a two-dimensional matrix of Double values. The Matrix structure’s subscript takes two integer parameters:

  1. struct Matrix {
  2. let rows: Int, columns: Int
  3. var grid: [Double]
  4. init(rows: Int, columns: Int) {
  5. self.rows = rows
  6. self.columns = columns
  7. grid = Array(repeating: 0.0, count: rows * columns)
  8. }
  9. func indexIsValid(row: Int, column: Int) -> Bool {
  10. return row >= 0 && row < rows && column >= 0 && column < columns
  11. }
  12. subscript(row: Int, column: Int) -> Double {
  13. get {
  14. assert(indexIsValid(row: row, column: column), "Index out of range")
  15. return grid[(row * columns) + column]
  16. }
  17. set {
  18. assert(indexIsValid(row: row, column: column), "Index out of range")
  19. grid[(row * columns) + column] = newValue
  20. }
  21. }
  22. }

Matrix provides an initializer that takes two parameters called rows and columns, and creates an array that is large enough to store rows * columns values of type Double. Each position in the matrix is given an initial value of 0.0. To achieve this, the array’s size, and an initial cell value of 0.0, are passed to an array initializer that creates and initializes a new array of the correct size. This initializer is described in more detail in Creating an Array with a Default Value.

You can construct a new Matrix instance by passing an appropriate row and column count to its initializer:

  1. var matrix = Matrix(rows: 2, columns: 2)

The example above creates a new Matrix instance with two rows and two columns. The grid array for this Matrix instance is effectively a flattened version of the matrix, as read from top left to bottom right:

../_images/subscriptMatrix01_2x.png

Values in the matrix can be set by passing row and column values into the subscript, separated by a comma:

  1. matrix[0, 1] = 1.5
  2. matrix[1, 0] = 3.2

These two statements call the subscript’s setter to set a value of 1.5 in the top right position of the matrix (where row is 0 and column is 1), and 3.2 in the bottom left position (where row is 1 and column is 0):

../_images/subscriptMatrix02_2x.png

The Matrix subscript’s getter and setter both contain an assertion to check that the subscript’s row and column values are valid. To assist with these assertions, Matrix includes a convenience method called indexIsValid(row:column:), which checks whether the requested row and column are inside the bounds of the matrix:

  1. func indexIsValid(row: Int, column: Int) -> Bool {
  2. return row >= 0 && row < rows && column >= 0 && column < columns
  3. }

An assertion is triggered if you try to access a subscript that is outside of the matrix bounds:

  1. let someValue = matrix[2, 2]
  2. // This triggers an assert, because [2, 2] is outside of the matrix bounds.

Type Subscripts

Instance subscripts, as described above, are subscripts that you call on an instance of a particular type. You can also define subscripts that are called on the type itself. This kind of subscript is called a type subscript. You indicate a type subscript by writing the static keyword before the subscript keyword. Classes can use the class keyword instead, to allow subclasses to override the superclass’s implementation of that subscript. The example below shows how you define and call a type subscript:

  1. enum Planet: Int {
  2. case mercury = 1, venus, earth, mars, jupiter, saturn, uranus, neptune
  3. static subscript(n: Int) -> Planet {
  4. return Planet(rawValue: n)!
  5. }
  6. }
  7. let mars = Planet[4]
  8. print(mars)