Publish to Multiple Platforms

Thanks to the Cocos Creator’s dual-core engine architecture (the C++ core is for native platforms and the TS core is for web and mini-game platform), projects created with Cocos Creator can run smoothly on native, web, and mini-game platforms. This truly achieves the goal of developing once, run everywhere.

Supported Platforms

Preparation

The preparation that needs to be done before publishing includes getting familiar with following concepts:

Developers can also publish projects via the command line. For details, please refer to the Publish from the Command Line documentation.

Advanced

If you have a certain degree of familiarity and understanding of the build process, it is possible customize the build template and extend the build process. For details, please refer to the following documents:

Additional Resources