PhysicsUp to date This page is up to date for Godot 4.1. If you still find outdated information, please open an issue. Physics Physics introductionUsing RigidBodyUsing Area2DUsing CharacterBody2D/3DRay-castingRagdoll systemKinematic character (2D)Using SoftBodyCollision shapes (2D)Collision shapes (3D)Large world coordinatesTroubleshooting physics issues