3D 3D Introduction to 3D Using 3D transforms 3D performance and limitations Spatial Material Lights and shadows Reflection probes GI Probes Baked lightmaps Environment...
3D 3D 3D 简介 使用 3D 变换 3D 渲染的局限性 空间材质 3D 灯光和阴影 反射探针 使用 GIProbe 烘焙光照贴图 环境和后期处理 高动态范围光照 使用 GridMap 使用 MultiMeshInstance 使用 CSG 设计关卡原型 程序式几何体 Occluder Nodes 房间和入口
3D 3D Introduction to 3D Using 3D transforms 3D rendering limitations Spatial Material 3D lights and shadows Reflection probes Using GIProbe Baked lightmaps Environmen...
3D 3D Introduction to 3D Using 3D transforms 3D rendering limitations Spatial Material 3D lights and shadows Reflection probes Using GIProbe Baked lightmaps Environment...
Introduction to 3D Spatial node 3D content DCC-created models Generated geometry Immediate geometry 2D in 3D Environment 3D viewport Coordinate system Space and manipulatio...
曲率 3D 曲率 3D A modifier based on radial curvatures of the underlying 3D surface. The curvature of a 2D curve at a point is a measure of how quickly the curve turns at the point...