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  • 4. Velocity模板语言(VTL): 介绍

    4. Velocity模板语言(VTL): 介绍 4. Velocity模板语言(VTL): 介绍 Velocity模板语言(VTL)旨在为Web页面结合动态内容提供最容易、简单和简洁的方法。即使有一点或者没有编程经验的页面设计者也可以很快能为页面提供动态内容。 VTL 使用引用(references)来将动态内容嵌入web页面,每个变量就是某一个...
  • 2D movement overview

    2D movement overview Introduction Setup 8-way movement Rotation + movement Rotation + movement (mouse) Click-and-move Summary 2D movement overview Introduction Every beg...
  • 2D movement overview

    2D movement overview Introduction Setup 8-way movement Rotation + movement Rotation + movement (mouse) Click-and-move Summary 2D movement overview Introduction Every b...
  • 2D movement overview

    2D movement overview Introduction Setup 8-way movement Rotation + movement Rotation + movement (mouse) Click-and-move Summary 2D movement overview Introduction Every b...
  • 2D movement overview

    2D movement overview Introduction Setup 8-way movement Rotation + movement Rotation + movement (mouse) Click-and-move Summary 2D movement overview Introduction Every beg...
  • 2D运动概述

    2D运动概述 简介 场景布置 8向移动 旋转+移动 旋转+移动(鼠标) 点击并移动 总结 2D运动概述 简介 每个初学者都会说:“我如何移动我的游戏角色呢?” 根据你正在制作的游戏的风格,可能有特殊的需求,但一般来说,大多数2D游戏的运动都基于一组不太多的操作之上。 在这些示例中,我们将使用 KinematicBody2D ,但...
  • 效果器

    效果器 设置 效果器 Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by clicking Fluid in Pro...
  • 效果器

    效果器 设置 效果器 Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by clicking Fluid in Pro...
  • Using KinematicBody2D

    Using KinematicBody2D Introduction What is a kinematic body? Movement and collision move_and_collide move_and_slide move_and_slide_with_snap Detecting collisions Which mo...
  • 效果器

    效果器 设置 效果器 Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by clicking Fluid in Pr...