ReflectionProbe

Inherits: VisualInstance < CullInstance < Spatial < Node < Object

Captures its surroundings to create reflections.

Description

Capture its surroundings as a dual paraboloid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.

The ReflectionProbe is used to create high-quality reflections at the cost of performance. It can be combined with GIProbes and Screen Space Reflections to achieve high quality reflections. ReflectionProbes render all objects within their cull_mask, so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.

Note: By default Godot will only render 16 reflection probes. If you need more, increase the number of atlas subdivisions. This setting can be found in ProjectSettings.rendering/quality/reflections/atlas_subdiv.

Note: The GLES2 backend will only display two reflection probes at the same time for a single mesh. If possible, split up large meshes that span over multiple reflection probes into smaller ones.

Tutorials

Properties

bool

box_projection

false

int

cull_mask

1048575

bool

enable_shadows

false

Vector3

extents

Vector3( 1, 1, 1 )

float

intensity

1.0

Color

interior_ambient_color

Color( 0, 0, 0, 1 )

float

interior_ambient_contrib

0.0

float

interior_ambient_energy

1.0

bool

interior_enable

false

float

max_distance

0.0

Vector3

origin_offset

Vector3( 0, 0, 0 )

UpdateMode

update_mode

0

Enumerations

enum UpdateMode:

  • UPDATE_ONCE = 0 —- Update the probe once on the next frame.

  • UPDATE_ALWAYS = 1 —- Update the probe every frame. This is needed when you want to capture dynamic objects. However, it results in an increased render time. Use UPDATE_ONCE whenever possible.

Property Descriptions

  • bool box_projection

Default

false

Setter

set_enable_box_projection(value)

Getter

is_box_projection_enabled()

If true, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera’s location.


Default

1048575

Setter

set_cull_mask(value)

Getter

get_cull_mask()

Sets the cull mask which determines what objects are drawn by this probe. Every VisualInstance with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost.


  • bool enable_shadows

Default

false

Setter

set_enable_shadows(value)

Getter

are_shadows_enabled()

If true, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the UPDATE_ALWAYS update_mode.


Default

Vector3( 1, 1, 1 )

Setter

set_extents(value)

Getter

get_extents()

The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them.


Default

1.0

Setter

set_intensity(value)

Getter

get_intensity()

Defines the reflection intensity. Intensity modulates the strength of the reflection.


  • Color interior_ambient_color

Default

Color( 0, 0, 0, 1 )

Setter

set_interior_ambient(value)

Getter

get_interior_ambient()

Sets the ambient light color to be used when this probe is set to interior_enable.


  • float interior_ambient_contrib

Default

0.0

Setter

set_interior_ambient_probe_contribution(value)

Getter

get_interior_ambient_probe_contribution()

Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to interior_enable. Useful so that ambient light matches the color of the room.


  • float interior_ambient_energy

Default

1.0

Setter

set_interior_ambient_energy(value)

Getter

get_interior_ambient_energy()

Sets the energy multiplier for this reflection probe’s ambient light contribution when set to interior_enable.


  • bool interior_enable

Default

false

Setter

set_as_interior(value)

Getter

is_set_as_interior()

If true, reflections will ignore sky contribution. Ambient lighting is then controlled by the interior_ambient_* properties.


Default

0.0

Setter

set_max_distance(value)

Getter

get_max_distance()

Sets the max distance away from the probe an object can be before it is culled.


Default

Vector3( 0, 0, 0 )

Setter

set_origin_offset(value)

Getter

get_origin_offset()

Sets the origin offset to be used when this reflection probe is in box project mode.


Default

0

Setter

set_update_mode(value)

Getter

get_update_mode()

Sets how frequently the probe is updated. Can be UPDATE_ONCE or UPDATE_ALWAYS.