Traits
Rust lets you abstract over types with traits. They’re similar to interfaces:
trait Greet {
fn say_hello(&self);
}
struct Dog {
name: String,
}
struct Cat; // No name, cats won't respond to it anyway.
impl Greet for Dog {
fn say_hello(&self) {
println!("Wuf, my name is {}!", self.name);
}
}
impl Greet for Cat {
fn say_hello(&self) {
println!("Miau!");
}
}
fn main() {
let pets: Vec<Box<dyn Greet>> = vec![
Box::new(Dog { name: String::from("Fido") }),
Box::new(Cat),
];
for pet in pets {
pet.say_hello();
}
}
- Traits may specify pre-implemented (default) methods and methods that users are required to implement themselves. Methods with default implementations can rely on required methods.
- Types that implement a given trait may be of different sizes. This makes it impossible to have things like
Vec<Greet>
in the example above. dyn Greet
is a way to tell the compiler about a dynamically sized type that implementsGreet
.- In the example,
pets
holds Fat Pointers to objects that implementGreet
. The Fat Pointer consists of two components, a pointer to the actual object and a pointer to the virtual method table for theGreet
implementation of that particular object.
Compare these outputs in the above example:
println!("{} {}", std::mem::size_of::<Dog>(), std::mem::size_of::<Cat>()); println!("{} {}", std::mem::size_of::<&Dog>(), std::mem::size_of::<&Cat>()); println!("{}", std::mem::size_of::<&dyn Greet>()); println!("{}", std::mem::size_of::<Box<dyn Greet>>());