Up to date

This page is up to date for Godot 4.0. If you still find outdated information, please open an issue.

PhysicsDirectSpaceState3DExtension

Inherits: PhysicsDirectSpaceState3D < Object

There is currently no description for this class. Please help us by contributing one!

Methods

bool

_cast_motion ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float closest_safe, float closest_unsafe, PhysicsServer3DExtensionShapeRestInfo info ) virtual

bool

_collide_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void results, int max_results, int32_t result_count ) virtual

Vector3

_get_closest_point_to_object_volume ( RID object, Vector3 point ) virtual const

int

_intersect_point ( Vector3 position, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult results, int max_results ) virtual

bool

_intersect_ray ( Vector3 from, Vector3 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, bool hit_back_faces, PhysicsServer3DExtensionRayResult result ) virtual

int

_intersect_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult result_count, int max_results ) virtual

bool

_rest_info ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeRestInfo* rest_info ) virtual

bool

is_body_excluded_from_query ( RID body ) const


Method Descriptions

bool _cast_motion ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float* closest_safe, float* closest_unsafe, PhysicsServer3DExtensionShapeRestInfo* info ) virtual

There is currently no description for this method. Please help us by contributing one!


bool _collide_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void* results, int max_results, int32_t* result_count ) virtual

There is currently no description for this method. Please help us by contributing one!


Vector3 _get_closest_point_to_object_volume ( RID object, Vector3 point ) virtual const

There is currently no description for this method. Please help us by contributing one!


int _intersect_point ( Vector3 position, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* results, int max_results ) virtual

There is currently no description for this method. Please help us by contributing one!


bool _intersect_ray ( Vector3 from, Vector3 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, bool hit_back_faces, PhysicsServer3DExtensionRayResult* result ) virtual

There is currently no description for this method. Please help us by contributing one!


int _intersect_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* result_count, int max_results ) virtual

There is currently no description for this method. Please help us by contributing one!


bool _rest_info ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeRestInfo* rest_info ) virtual

There is currently no description for this method. Please help us by contributing one!


bool is_body_excluded_from_query ( RID body ) const

There is currently no description for this method. Please help us by contributing one!