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PhysicsServer3DManager
Inherits: Object
Manager for 3D physics server implementations.
Description
PhysicsServer3DManager is the API for registering PhysicsServer3D implementations, and for setting the default implementation.
Note: It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
Methods
void | register_server ( String name, Callable create_callback ) |
void | set_default_server ( String name, int priority ) |
Method Descriptions
void register_server ( String name, Callable create_callback )
Register a PhysicsServer3D implementation by passing a name
and a Callable that returns a PhysicsServer3D object.
void set_default_server ( String name, int priority )
Set the default PhysicsServer3D implementation to the one identified by name
, if priority
is greater than the priority of the current default implementation.