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Cocos Creator 3.3 User Manual
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Particle Editor

 下载Cocos Creator  来源:cocos 浏览 164 扫码 分享 2021-08-27 20:55:46
  • Particle System Editor

    Particle System Editor

    The particle system editor mainly includes an introduction to the interface for editing particle properties and how to view and edit the status of selected particles. It mainly consists of the following parts:

    • Curve Editor
    • Gradient Editor
    • Particle Control Panel
    当前内容版权归 cocos 或其关联方所有,如需对内容或内容相关联开源项目进行关注与资助,请访问 cocos .
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    • Cocos Creator 3.7 User Manual
    • Cocos Creator 3.7 用户手册
    • Cocos Creator 3.6 User Manual
    • Cocos Creator 3.6 用户手册
    • Cocos Creator 3.5 用户手册
    • Cocos Creator 3.5 User Manual
    • Cocos Creator 3.4 User Manual
    • Cocos Creator 3.4 用户手册
    • Cocos Creator 3.3 User Manual
    • Cocos Creator 3.3 用户手册
    • Cocos Creator 3.2 User Manual
    • Cocos Creator 3.2 用户手册
    • Cocos Creator 3.1 User Manual
    • Cocos Creator v3.1 用户手册
    • Cocos Creator 3.0 User Manual
    • Cocos Creator 3.0 用户手册
    • Cocos Creator v2.4 用户手册
    • Cocos Creator v2.3 用户手册
    • Cocos Creator v2.2 用户手册
    • Cocos Creator v2.1 用户手册
    • Cocos Creator v2.1 JavaScript API 参考
    • Cocos Creator v2.0 用户手册
    • Cocos Creator v1.10 用户手册
    • Cocos Creator v1.9 用户手册
    • Cocos Creator v1.5.x 用户手册
    • Cocos Creator v1.4 用户手册
    • Cocos Creator v1.3.1 用户手册
    • Introduction
    • Getting Started
      • Installing and Launching
      • Dashboard
      • Hello world!
      • Project Structure
      • Editor Panels
        • Scene
        • Hierarchy
        • Assets
        • Inspector
        • Console
        • Preferences
        • Project Settings
        • Editor Layout
        • Preview & Debugging
      • Quick Start: First Game
      • Support
      • Caution!
    • Upgrade Guide
      • Cocos Creator 3.0 Upgrade Guide
      • Cocos Creator 3.0 Material Upgrade Guide
      • Cocos Creator 3.1 Material Upgrade Guide
    • Particle Editor
      • Curve Editor
      • Gradient Editor
      • Particle Effects
    • Animation
      • Animation Clip
        • Animation Panel
          • Creating Animation Components and Animation Clips
          • Get Familiar with the Animation Panel
          • Editing Animation Clips
          • Editing Animation Easing Curve
          • Adding Animation Events
          • Using Animation Curves
    • Terrain System
    • Build and Publish
      • About the Build Panel
      • General Build Options
      • Publish to Web Platforms
      • Publish to Native Platforms
        • Publish for the Huawei HarmonyOS
        • Setup Native Development
        • Debugging JavaScript on Native Platforms
      • Publish to Mini Game Platforms
        • Publish to HUAWEI AppGallery Connect
        • Publish to Alipay Mini Games
        • Publish to ByteDance Mini Games
        • Publish to QTT Mini Games
        • Publish to Cocos Play
        • Publish to Huawei Quick Games
        • Publish to OPPO Mini Games
        • Publish to vivo Mini Games
        • Publish to Xiaomi Quick Games
        • Publish to LinkSure Mini Games
        • Publish to Baidu Mini Games
        • Publish to WeChat Mini Games
          • WeChat Engine Plugin
          • Access to the WeChat PC Mini Games
        • Access to Open Data Context
        • Mini Game Subpackage
      • Publish from the Command Line
      • Build Process with FAQ
      • Custom Project Build Process
      • Extend the Build Process
    • Function Map
      • Graphics Rendering
    • Scene Creation Workflow
      • Nodes and Components
      • Coordinate Systems and Transformations
      • Node Hierarchy and Rendering Order
      • Build a Scene Image Using the Scene Panel
      • Skybox
      • GlobalFog
      • Shadows
    • Lighting
      • Physically-based Lighting
      • Ambient Lights
      • Additive per-pixel lights
      • Lightmapping
    • Materials System
      • YAML 101
      • Effect Syntax
      • Pass Params
      • Builtin Shader Uniforms
    • Audio System
    • Particle System
      • Particle System Module
      • Emitter
      • Color Module
      • Size Module
      • Rotation Module
      • Velocity Module
      • Limit Velocity Module
      • Force Module
      • Texture Animation Module
      • Renderer
      • Trail Module
    • Tween
    • Physics
      • Physics Options
      • Physics System
      • Physics Component
      • Using Physics
        • Physics Collider
        • Physics Configs
        • Materials
        • RigidBody Component
        • Physics Events
        • Groups and Masks
        • RayCast Detection
        • Continuous Collision
    • 2D Physics
      • 2D Physics System
      • 2D Rigid Body
      • 2D Physics Collider
      • 2D Contact Callback
      • 2D Physical Joints
    • UI
      • Rendering Order
      • UI Batch
      • Multi-Resolution Adaption
      • Widget Alignment
      • Label Layout
      • Auto Layout Container
      • List with data
      • Stretchable UI Sprite
      • UI Custom Material
    • Components
      • AudioSource
      • MeshRenderer
      • SkinnedMeshRenderer
        • Joint Texture Layout Settings
      • Camera
      • DirectionalLight
      • SphereLight
      • SpotLight
      • Animation
        • Animation State
      • Billboard
      • Line
      • MotionStreak
      • ParticleSystem
      • BoxCollider
      • SphereCollider
      • RigidBody
      • Spine Skeleton
      • DragonBones ArmatureDisplay
      • TiledMap
      • TiledTile
      • UI Component Reference
        • UI Renderer Component
          • Sprite Reference
          • Label Reference
          • Mask Reference
          • Graphics Reference
          • RichText Reference
          • UIStaticBatch Reference
        • UI Basic Component
          • Canvas Reference
          • UITransform Reference
          • Widget Reference
          • Button Reference
          • Layout Reference
          • EditBox Reference
          • ScrollView Reference
          • ScrollBar Reference
          • ProgressBar Reference
          • LabelOutline Reference
          • Toggle Reference
          • ToggleContainer Reference
          • Slider Reference
          • PageView Reference
          • PageViewIndicator Reference
          • UIMeshRenderer Reference
          • UIOpacity Reference
          • BlockInputEvents Reference
          • WebView Reference
          • VideoPlayer Reference
          • SafeArea Reference
    • Scripting Guide and Event Mechanism
      • Script Creation
      • Scripting Basics
      • Language Support
      • Module
        • Engine Modules
        • Import Maps
        • Module Specification
        • How to Get npm Packages
        • Example: External Module Usage Case
      • ccclass
      • Attributes
      • Access Node and Other Components
      • Common Node and Component Interface
      • Life Cycle Callbacks
      • Create and destroy nodes
      • Load and switch scenes
      • Loading Assets
      • Scheduler
      • Component and component execution order
      • Listening to and launching events
      • Builtin Events
      • Global Events
      • Event API
      • Plugin script
      • Logging
      • Deprecated APIs
    • Asset Manual
      • Asset workflow
      • Asset Manager
        • AssetManager Upgrade Guide
        • Asset Bundle Upgrade Guide
        • Dynamic load asset
        • Asset Bundle
        • Release Of Resources
        • Download and Parse
        • Loading and Preloading
        • Cache Manager
        • Optional Parameters
        • Pipeline and Task
        • Resource Management Considerations —- meta files
      • Scene
      • Images
        • Textures
        • Sprite Frames
        • Skybox
        • Texture Auto Trim
        • Compressed textures
        • Atlas
        • Auto Atlas
        • Label Atlas
        • Render-texture
      • Prefab
      • Scripting
      • Fonts
      • Audio
      • Material
      • Model
        • Importing models exported from DCC tools
        • glTF
      • Spine
      • DragonBones
      • TiledMap
    • Extending the Editor
      • Create an Extension
      • First Extension
      • First Panel
      • First Data Interaction
      • Install And Share
      • Extension Description
      • Extension Panel
        • Compose Panel
        • Panel Message
      • Contributions
        • Message
        • Shortcuts
        • Extending the Main Menu
        • Extending the Assets Panel
        • Extending the Assets Database
        • Extending the Project Settings Panel
        • Extending the Preferences Panel
      • Basic
        • Extension
        • Message
        • I18n
        • Profile
        • Editor UI
    • Advanced Topics
      • Hot Update Tutorial
      • AssetManager for Hot Update
      • Dynamic Atlas
      • Engine Customization Workflow
      • Web Preview Customization Workflow
      • Render Pipeline Overview
        • Built-in Render Pipeline
        • Custom Render Pipeline
        • Post-processing
      • The Tutorial for JSB 2.0
      • JavaScript to Java Reflection
      • JavaScript to Objective-C Reflection
      • CMake Usage Introduction
      • WebSocket Server
    • Spine
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