思维导图备注

Cocos Creator 3.3 User Manual
首页 白天 夜间 BookChat 小程序 小程序 阅读
  • 书签 我的书签
  • 添加书签 添加书签 移除书签 移除书签

Extending the Editor

 下载Cocos Creator  来源:cocos 浏览 181 扫码 分享 2021-08-27 20:59:35
  • Extending the editor

    Extending the editor

    This chapter focuses on extending the editor.

    • The First Extension
    • First Panel
    • First Data Interaction
    • Install And Share
    • Extension Description
    • Extended Panel
      • Compose Panel
      • Panel Message
      • Communication with the panel
    • Contributions
      • Message
      • Shortcuts
      • Extending the main menu
      • Extending the Assets Panel
    • Basic
      • Extension
      • Message
      • I18n
      • Profile
      • Editor UI
    当前内容版权归 cocos 或其关联方所有,如需对内容或内容相关联开源项目进行关注与资助,请访问 cocos .
    上一篇:
    下一篇:
    • 书签
    • 添加书签 移除书签
    • Cocos Creator 3.7 User Manual
    • Cocos Creator 3.7 用户手册
    • Cocos Creator 3.6 User Manual
    • Cocos Creator 3.6 用户手册
    • Cocos Creator 3.5 用户手册
    • Cocos Creator 3.5 User Manual
    • Cocos Creator 3.4 User Manual
    • Cocos Creator 3.4 用户手册
    • Cocos Creator 3.3 User Manual
    • Cocos Creator 3.3 用户手册
    • Cocos Creator 3.2 User Manual
    • Cocos Creator 3.2 用户手册
    • Cocos Creator 3.1 User Manual
    • Cocos Creator v3.1 用户手册
    • Cocos Creator 3.0 User Manual
    • Cocos Creator 3.0 用户手册
    • Cocos Creator v2.4 用户手册
    • Cocos Creator v2.3 用户手册
    • Cocos Creator v2.2 用户手册
    • Cocos Creator v2.1 用户手册
    • Cocos Creator v2.1 JavaScript API 参考
    • Cocos Creator v2.0 用户手册
    • Cocos Creator v1.10 用户手册
    • Cocos Creator v1.9 用户手册
    • Cocos Creator v1.5.x 用户手册
    • Cocos Creator v1.4 用户手册
    • Cocos Creator v1.3.1 用户手册
    • Introduction
    • Getting Started
      • Installing and Launching
      • Dashboard
      • Hello world!
      • Project Structure
      • Editor Panels
        • Scene
        • Hierarchy
        • Assets
        • Inspector
        • Console
        • Preferences
        • Project Settings
        • Editor Layout
        • Preview & Debugging
      • Quick Start: First Game
      • Support
      • Caution!
    • Upgrade Guide
      • Cocos Creator 3.0 Upgrade Guide
      • Cocos Creator 3.0 Material Upgrade Guide
      • Cocos Creator 3.1 Material Upgrade Guide
    • Particle Editor
      • Curve Editor
      • Gradient Editor
      • Particle Effects
    • Animation
      • Animation Clip
        • Animation Panel
          • Creating Animation Components and Animation Clips
          • Get Familiar with the Animation Panel
          • Editing Animation Clips
          • Editing Animation Easing Curve
          • Adding Animation Events
          • Using Animation Curves
    • Terrain System
    • Build and Publish
      • About the Build Panel
      • General Build Options
      • Publish to Web Platforms
      • Publish to Native Platforms
        • Publish for the Huawei HarmonyOS
        • Setup Native Development
        • Debugging JavaScript on Native Platforms
      • Publish to Mini Game Platforms
        • Publish to HUAWEI AppGallery Connect
        • Publish to Alipay Mini Games
        • Publish to ByteDance Mini Games
        • Publish to QTT Mini Games
        • Publish to Cocos Play
        • Publish to Huawei Quick Games
        • Publish to OPPO Mini Games
        • Publish to vivo Mini Games
        • Publish to Xiaomi Quick Games
        • Publish to LinkSure Mini Games
        • Publish to Baidu Mini Games
        • Publish to WeChat Mini Games
          • WeChat Engine Plugin
          • Access to the WeChat PC Mini Games
        • Access to Open Data Context
        • Mini Game Subpackage
      • Publish from the Command Line
      • Build Process with FAQ
      • Custom Project Build Process
      • Extend the Build Process
    • Function Map
      • Graphics Rendering
    • Scene Creation Workflow
      • Nodes and Components
      • Coordinate Systems and Transformations
      • Node Hierarchy and Rendering Order
      • Build a Scene Image Using the Scene Panel
      • Skybox
      • GlobalFog
      • Shadows
    • Lighting
      • Physically-based Lighting
      • Ambient Lights
      • Additive per-pixel lights
      • Lightmapping
    • Materials System
      • YAML 101
      • Effect Syntax
      • Pass Params
      • Builtin Shader Uniforms
    • Audio System
    • Particle System
      • Particle System Module
      • Emitter
      • Color Module
      • Size Module
      • Rotation Module
      • Velocity Module
      • Limit Velocity Module
      • Force Module
      • Texture Animation Module
      • Renderer
      • Trail Module
    • Tween
    • Physics
      • Physics Options
      • Physics System
      • Physics Component
      • Using Physics
        • Physics Collider
        • Physics Configs
        • Materials
        • RigidBody Component
        • Physics Events
        • Groups and Masks
        • RayCast Detection
        • Continuous Collision
    • 2D Physics
      • 2D Physics System
      • 2D Rigid Body
      • 2D Physics Collider
      • 2D Contact Callback
      • 2D Physical Joints
    • UI
      • Rendering Order
      • UI Batch
      • Multi-Resolution Adaption
      • Widget Alignment
      • Label Layout
      • Auto Layout Container
      • List with data
      • Stretchable UI Sprite
      • UI Custom Material
    • Components
      • AudioSource
      • MeshRenderer
      • SkinnedMeshRenderer
        • Joint Texture Layout Settings
      • Camera
      • DirectionalLight
      • SphereLight
      • SpotLight
      • Animation
        • Animation State
      • Billboard
      • Line
      • MotionStreak
      • ParticleSystem
      • BoxCollider
      • SphereCollider
      • RigidBody
      • Spine Skeleton
      • DragonBones ArmatureDisplay
      • TiledMap
      • TiledTile
      • UI Component Reference
        • UI Renderer Component
          • Sprite Reference
          • Label Reference
          • Mask Reference
          • Graphics Reference
          • RichText Reference
          • UIStaticBatch Reference
        • UI Basic Component
          • Canvas Reference
          • UITransform Reference
          • Widget Reference
          • Button Reference
          • Layout Reference
          • EditBox Reference
          • ScrollView Reference
          • ScrollBar Reference
          • ProgressBar Reference
          • LabelOutline Reference
          • Toggle Reference
          • ToggleContainer Reference
          • Slider Reference
          • PageView Reference
          • PageViewIndicator Reference
          • UIMeshRenderer Reference
          • UIOpacity Reference
          • BlockInputEvents Reference
          • WebView Reference
          • VideoPlayer Reference
          • SafeArea Reference
    • Scripting Guide and Event Mechanism
      • Script Creation
      • Scripting Basics
      • Language Support
      • Module
        • Engine Modules
        • Import Maps
        • Module Specification
        • How to Get npm Packages
        • Example: External Module Usage Case
      • ccclass
      • Attributes
      • Access Node and Other Components
      • Common Node and Component Interface
      • Life Cycle Callbacks
      • Create and destroy nodes
      • Load and switch scenes
      • Loading Assets
      • Scheduler
      • Component and component execution order
      • Listening to and launching events
      • Builtin Events
      • Global Events
      • Event API
      • Plugin script
      • Logging
      • Deprecated APIs
    • Asset Manual
      • Asset workflow
      • Asset Manager
        • AssetManager Upgrade Guide
        • Asset Bundle Upgrade Guide
        • Dynamic load asset
        • Asset Bundle
        • Release Of Resources
        • Download and Parse
        • Loading and Preloading
        • Cache Manager
        • Optional Parameters
        • Pipeline and Task
        • Resource Management Considerations —- meta files
      • Scene
      • Images
        • Textures
        • Sprite Frames
        • Skybox
        • Texture Auto Trim
        • Compressed textures
        • Atlas
        • Auto Atlas
        • Label Atlas
        • Render-texture
      • Prefab
      • Scripting
      • Fonts
      • Audio
      • Material
      • Model
        • Importing models exported from DCC tools
        • glTF
      • Spine
      • DragonBones
      • TiledMap
    • Extending the Editor
      • Create an Extension
      • First Extension
      • First Panel
      • First Data Interaction
      • Install And Share
      • Extension Description
      • Extension Panel
        • Compose Panel
        • Panel Message
      • Contributions
        • Message
        • Shortcuts
        • Extending the Main Menu
        • Extending the Assets Panel
        • Extending the Assets Database
        • Extending the Project Settings Panel
        • Extending the Preferences Panel
      • Basic
        • Extension
        • Message
        • I18n
        • Profile
        • Editor UI
    • Advanced Topics
      • Hot Update Tutorial
      • AssetManager for Hot Update
      • Dynamic Atlas
      • Engine Customization Workflow
      • Web Preview Customization Workflow
      • Render Pipeline Overview
        • Built-in Render Pipeline
        • Custom Render Pipeline
        • Post-processing
      • The Tutorial for JSB 2.0
      • JavaScript to Java Reflection
      • JavaScript to Objective-C Reflection
      • CMake Usage Introduction
      • WebSocket Server
    • Spine
    暂无相关搜索结果!

      本文档使用 BookStack 构建

      展开/收起文章目录

      分享,让知识传承更久远

      文章二维码

      手机扫一扫,轻松掌上读

      文档下载

      • 普通下载
      • 下载码下载(免登录无限下载)
      你与大神的距离,只差一个APP
      APP下载
      请下载您需要的格式的文档,随时随地,享受汲取知识的乐趣!
      PDF文档 EPUB文档 MOBI文档
      温馨提示 每天每在网站阅读学习一分钟时长可下载一本电子书,每天连续签到可增加阅读时长
      下载码方式下载:免费、免登录、无限制。 免费获取下载码

      微信小程序阅读

      BookChat 微信小程序阅读
      您与他人的薪资差距,只差一个随时随地学习的小程序

      书签列表

        阅读记录

        阅读进度: 0.00% ( 0/0 ) 重置阅读进度