Light Probe Panel

From the top menu of the editor, select Projects -> Light Baking -> Light Probe to open the Light Probe Baking Panel.

The Light Baking Panel will bake the light-probe already laid out in the Scene Editor. After baking, the indirect light information of the static object will be recorded to the storage medium; all nodes configured with the Movable property will have access to more detailed and realistic indirect light effects.

Properties

light-probe-panel

PropertiesDescription
GIScaleGI(Global Illumination)scale factor
GISampleGI sample count of each light probe
BouncesNumber of light bounces, in the range [1, 4]
The meaning of bounce is the process of the current light source hitting an object and bouncing back to the probe.
If the number of light bounces exceeds this property, it will not be recorded in the baking result
Reduceing RingingIn some cases, the light from the light probe may penetrate from bright to dark areas thus forming a ring. Modifying this property may improve the situation, but may result in unrealistic lighting
Show ProbeWhether to show light probes
The node with the LightProbeGroup component needs to be selected in the Hierarchy
probe
Show WireframeWhether to display the connection between light probes
The node with the LightProbeGroup component needs to be selected in the Hierarchy
wireframe
Show ConvexWhether to display the convex wrapping frame and vertex normals
The node with the LightProbeGroup component needs to be selected in the Hierarchy
convex
Bake Light ProbeBake light probes
Clear ResultClear bake results
CancelCancel the baking process, this button will only be enabled when Bake Light Probe is clicked

Sample

Click Bake Light Probe to bake the light probe, and click Clear Result to clear the baked result.

You can click Cancel to cancel the baking process.

The progress of baking can be viewed in the information panel below.

info

Developers can also use the Show Probe, Show Wireframe, and Show Convex options to see within the scene if the probe matches the expected results.

See the IBL Example to see the art workflow.