Tween System

tween-index.png

Tweens are widely used in game development as an alternative when premade animations are unavailable or unfitting for project needs.

In Cocos Creator, tweens can be applied to properties such as transform, rotation, scaling and color, as well as adding additional mechanisms such as delaying, queuing and parallelism.

Content

This chapter contains the following sections:

Example

Please see GitHub for sample code for using tweens.