BoneAttachment
Inherits: Spatial < Node < Object
A node that will attach to a bone.
Description
This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Properties
String | bone_name | “” |
Property Descriptions
- String bone_name
Default | “” |
Setter | set_bone_name(value) |
Getter | get_bone_name() |
The name of the attached bone.