CollisionPolygon2D

Inherits: Node2D < CanvasItem < Node < Object

Defines a 2D collision polygon.

Description

Provides a 2D collision polygon to a CollisionObject2D parent. Polygons can be drawn in the editor or specified by a list of vertices.

Properties

BuildModebuild_mode0
booldisabledfalse
boolone_way_collisionfalse
floatone_way_collision_margin1.0
PoolVector2ArraypolygonPoolVector2Array(  )

Enumerations

enum BuildMode:

  • BUILD_SOLIDS = 0 —- Collisions will include the polygon and its contained area.
  • BUILD_SEGMENTS = 1 —- Collisions will only include the polygon edges.

Property Descriptions

Default0
Setterset_build_mode(value)
Getterget_build_mode()

Collision build mode. Use one of the BuildMode constants.


Defaultfalse
Setterset_disabled(value)
Getteris_disabled()

If true, no collisions will be detected.


  • bool one_way_collision
Defaultfalse
Setterset_one_way_collision(value)
Getteris_one_way_collision_enabled()

If true, only edges that face up, relative to CollisionPolygon2D‘s rotation, will collide with other objects.


  • float one_way_collision_margin
Default1.0
Setterset_one_way_collision_margin(value)
Getterget_one_way_collision_margin()

The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.


DefaultPoolVector2Array(  )
Setterset_polygon(value)
Getterget_polygon()

The polygon’s list of vertices. The final point will be connected to the first. The returned value is a clone of the PoolVector2Array, not a reference.