Joint2D

Inherits: Node2D < CanvasItem < Node < Object

Inherited By: DampedSpringJoint2D, GrooveJoint2D, PinJoint2D

Base node for all joint constraints in 2D physics.

Description

Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.

Properties

floatbias0.0
booldisable_collisiontrue
NodePathnode_aNodePath(“”)
NodePathnode_bNodePath(“”)

Property Descriptions

Default0.0
Setterset_bias(value)
Getterget_bias()

When node_a and node_b move in different directions the bias controls how fast the joint pulls them back to their original position. The lower the bias the more the two bodies can pull on the joint.


  • bool disable_collision
Defaulttrue
Setterset_exclude_nodes_from_collision(value)
Getterget_exclude_nodes_from_collision()

If true, node_a and node_b can not collide.


DefaultNodePath(“”)
Setterset_node_a(value)
Getterget_node_a()

The first body attached to the joint. Must derive from PhysicsBody2D.


DefaultNodePath(“”)
Setterset_node_b(value)
Getterget_node_b()

The second body attached to the joint. Must derive from PhysicsBody2D.