audio_types.h
Overview
Related Modules:
Audio
Description:
Defines custom data types used in API declarations for the audio module, including audio ports, adapter descriptors, device descriptors, scene descriptors, sampling attributes, and timestamp.
Since:
1.0
Version:
1.0
Summary
Data Structures
Typedefs
Typedef Name
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Description
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AudioHandle
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typedef void *
Defines the audio handle.
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Enumerations
Enumeration Name
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Description
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AudioPortDirection { PORT_OUT = 0x1u, PORT_IN = 0x2u, PORT_OUT_IN = 0x3u }
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Enumerates the audio port type.
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AudioPortPin { PIN_NONE = 0x0u, PIN_OUT_SPEAKER = 0x1u, PIN_OUT_HEADSET = 0x2u, PIN_OUT_LINEOUT = 0x4u, PIN_OUT_HDMI = 0x8u, PIN_IN_MIC = 0x8000001u, PIN_IN_HS_MIC = 0x8000002u, PIN_IN_LINEIN = 0x8000004u }
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Enumerates the pin of an audio adapter.
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AudioCategory { AUDIO_IN_MEDIA = 0, AUDIO_IN_COMMUNICATION }
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Enumerates the audio category.
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AudioFormat { AUDIO_FORMAT_PCM_8_BIT = 0x1u, AUDIO_FORMAT_PCM_16_BIT = 0x2u, AUDIO_FORMAT_PCM_24_BIT = 0x3u, AUDIO_FORMAT_PCM_32_BIT = 0x4u, AUDIO_FORMAT_AAC_MAIN = 0x1000001u, AUDIO_FORMAT_AAC_LC = 0x1000002u, AUDIO_FORMAT_AAC_LD = 0x1000003u, AUDIO_FORMAT_AAC_ELD = 0x1000004u, AUDIO_FORMAT_AAC_HE_V1 = 0x1000005u, AUDIO_FORMAT_AAC_HE_V2 = 0x1000006u }
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Enumerates the audio format.
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AudioChannelMask { AUDIO_CHANNEL_FRONT_LEFT = 0x1, AUDIO_CHANNEL_FRONT_RIGHT = 0x2, AUDIO_CHANNEL_MONO = 0x1u, AUDIO_CHANNEL_STEREO = 0x3u }
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Enumerates the audio channel mask.
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AudioSampleRatesMask { AUDIO_SAMPLE_RATE_MASK_8000 = 0x1u, AUDIO_SAMPLE_RATE_MASK_12000 = 0x2u, AUDIO_SAMPLE_RATE_MASK_11025 = 0x4u, AUDIO_SAMPLE_RATE_MASK_16000 = 0x8u, AUDIO_SAMPLE_RATE_MASK_22050 = 0x10u, AUDIO_SAMPLE_RATE_MASK_24000 = 0x20u, AUDIO_SAMPLE_RATE_MASK_32000 = 0x40u, AUDIO_SAMPLE_RATE_MASK_44100 = 0x80u, AUDIO_SAMPLE_RATE_MASK_48000 = 0x100u, AUDIO_SAMPLE_RATE_MASK_64000 = 0x200u, AUDIO_SAMPLE_RATE_MASK_96000 = 0x400u, AUDIO_SAMPLE_RATE_MASK_INVALID = 0xFFFFFFFFu }
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Enumerates masks of audio sampling rates.
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AudioPortPassthroughMode { PORT_PASSTHROUGH_LPCM = 0x1, PORT_PASSTHROUGH_RAW = 0x2, PORT_PASSTHROUGH_HBR2LBR = 0x4, PORT_PASSTHROUGH_AUTO = 0x8 }
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Enumerates the passthrough data transmission mode of an audio port.
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AudioChannelMode { AUDIO_CHANNEL_NORMAL = 0, AUDIO_CHANNEL_BOTH_LEFT, AUDIO_CHANNEL_BOTH_RIGHT, AUDIO_CHANNEL_EXCHANGE, AUDIO_CHANNEL_MIX, AUDIO_CHANNEL_LEFT_MUTE, AUDIO_CHANNEL_RIGHT_MUTE, AUDIO_CHANNEL_BOTH_MUTE }
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Enumerates channel modes for audio rendering.
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