Render groups and masks

IntermediateDesigner

With render groups and render masks, you can choose which parts of your scene are rendered by different cameras. For example, you can have a model be visible to Camera A but invisible to Camera B.

Set a render group

  • In the scene, select the entity with the component (such as a model or UI component) you want to add to a render group.

  • In the Property Grid, next to Render group, select the group you want the entity to belong to.

Select render group

Set a render mask

The render mask filters which groups are rendered.

  • In the Asset View (in the bottom pane by default), double-click the Graphics Compositor asset.

Graphics Compositor asset

The Graphics Compositor Editor opens.

Graphics Compositor editor

  • Select the Entry points node.

Entry points node

  • In the Property Grid, expand the renderer you want to render the model.

  • Next to Render mask, click Change values and select the render groups you want the camera to render.

Render mask

See also