AnimationNodeTransition
Inherits: AnimationNode < Resource < Reference < Object
A generic animation transition node for AnimationTree.
Description
Simple state machine for cases which don’t require a more advanced AnimationNodeStateMachine. Animations can be connected to the inputs and transition times can be specified.
Tutorials
Properties
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Methods
get_input_caption ( int input ) const | |
is_input_set_as_auto_advance ( int input ) const | |
void | set_input_as_auto_advance ( int input, bool enable ) |
void | set_input_caption ( int input, String caption ) |
Property Descriptions
- int input_count
Default |
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Setter | set_enabled_inputs(value) |
Getter | get_enabled_inputs() |
The number of available input ports for this node.
- float xfade_time
Default |
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Setter | set_cross_fade_time(value) |
Getter | get_cross_fade_time() |
Cross-fading time (in seconds) between each animation connected to the inputs.