Physics2DShapeQueryParameters

Inherits: Reference < Object

Parameters to be sent to a 2D shape physics query.

Description

This class contains the shape and other parameters for 2D intersection/collision queries. See also Physics2DShapeQueryResult.

Properties

bool

collide_with_areas

false

bool

collide_with_bodies

true

int

collision_layer

2147483647

Array

exclude

[  ]

float

margin

0.0

Vector2

motion

Vector2( 0, 0 )

RID

shape_rid

Transform2D

transform

Transform2D( 1, 0, 0, 1, 0, 0 )

Methods

void

set_shape ( Resource shape )

Property Descriptions

  • bool collide_with_areas

Default

false

Setter

set_collide_with_areas(value)

Getter

is_collide_with_areas_enabled()

If true, the query will take Area2Ds into account.


  • bool collide_with_bodies

Default

true

Setter

set_collide_with_bodies(value)

Getter

is_collide_with_bodies_enabled()

If true, the query will take PhysicsBody2Ds into account.


  • int collision_layer

Default

2147483647

Setter

set_collision_layer(value)

Getter

get_collision_layer()

The physics layer(s) the query will take into account (as a bitmask). See Collision layers and masks in the documentation for more information.


Default

[  ]

Setter

set_exclude(value)

Getter

get_exclude()

The list of objects or object RIDs that will be excluded from collisions.


Default

0.0

Setter

set_margin(value)

Getter

get_margin()

The collision margin for the shape.


Default

Vector2( 0, 0 )

Setter

set_motion(value)

Getter

get_motion()

The motion of the shape being queried for.


Setter

set_shape_rid(value)

Getter

get_shape_rid()

The queried shape’s RID. See also set_shape.


Default

Transform2D( 1, 0, 0, 1, 0, 0 )

Setter

set_transform(value)

Getter

get_transform()

The queried shape’s transform matrix.

Method Descriptions

Sets the Shape2D that will be used for collision/intersection queries.