MeshLibrary

Inherits: Resource < Reference < Object

Library of meshes.

Description

A library of meshes. Contains a list of Mesh resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in GridMap.

Tutorials

Methods

void

clear ( )

void

create_item ( int id )

int

find_item_by_name ( String name ) const

PoolIntArray

get_item_list ( ) const

Mesh

get_item_mesh ( int id ) const

String

get_item_name ( int id ) const

NavigationMesh

get_item_navmesh ( int id ) const

Transform

get_item_navmesh_transform ( int id ) const

Texture

get_item_preview ( int id ) const

Array

get_item_shapes ( int id ) const

int

get_last_unused_item_id ( ) const

void

remove_item ( int id )

void

set_item_mesh ( int id, Mesh mesh )

void

set_item_name ( int id, String name )

void

set_item_navmesh ( int id, NavigationMesh navmesh )

void

set_item_navmesh_transform ( int id, Transform navmesh )

void

set_item_preview ( int id, Texture texture )

void

set_item_shapes ( int id, Array shapes )

Method Descriptions

  • void clear ( )

Clears the library.


  • void create_item ( int id )

Creates a new item in the library with the given ID.

You can get an unused ID from get_last_unused_item_id.


Returns the first item with the given name.


Returns the list of item IDs in use.


  • Mesh get_item_mesh ( int id ) const

Returns the item’s mesh.


Returns the item’s name.


Returns the item’s navigation mesh.


Returns the transform applied to the item’s navigation mesh.


When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using set_item_preview. Returns an empty Texture if no preview was manually set in a running project.


Returns an item’s collision shapes.

The array consists of each Shape followed by its Transform.


  • int get_last_unused_item_id ( ) const

Gets an unused ID for a new item.


  • void remove_item ( int id )

Removes the item.


  • void set_item_mesh ( int id, Mesh mesh )

Sets the item’s mesh.


Sets the item’s name.

This name is shown in the editor. It can also be used to look up the item later using find_item_by_name.


Sets the item’s navigation mesh.


  • void set_item_navmesh_transform ( int id, Transform navmesh )

Sets the transform to apply to the item’s navigation mesh.


  • void set_item_preview ( int id, Texture texture )

Sets a texture to use as the item’s preview icon in the editor.


  • void set_item_shapes ( int id, Array shapes )

Sets an item’s collision shapes.

The array should consist of Shape objects, each followed by a Transform that will be applied to it. For shapes that should not have a transform, use Transform.IDENTITY.