PhysicalBone
Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object
Properties
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Methods
void | apply_central_impulse ( Vector3 impulse ) |
void | apply_impulse ( Vector3 position, Vector3 impulse ) |
get_bone_id ( ) const | |
is_static_body ( ) |
Enumerations
enum JointType:
JOINT_TYPE_NONE = 0
JOINT_TYPE_PIN = 1
JOINT_TYPE_CONE = 2
JOINT_TYPE_HINGE = 3
JOINT_TYPE_SLIDER = 4
JOINT_TYPE_6DOF = 5
Property Descriptions
- Transform body_offset
Default |
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Setter | set_body_offset(value) |
Getter | get_body_offset() |
- float bounce
Default |
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Setter | set_bounce(value) |
Getter | get_bounce() |
- float friction
Default |
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Setter | set_friction(value) |
Getter | get_friction() |
- float gravity_scale
Default |
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Setter | set_gravity_scale(value) |
Getter | get_gravity_scale() |
- Transform joint_offset
Default |
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Setter | set_joint_offset(value) |
Getter | get_joint_offset() |
- JointType joint_type
Default |
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Setter | set_joint_type(value) |
Getter | get_joint_type() |
- float mass
Default |
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Setter | set_mass(value) |
Getter | get_mass() |
- float weight
Default |
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Setter | set_weight(value) |
Getter | get_weight() |
Method Descriptions
- void apply_central_impulse ( Vector3 impulse )
- int get_bone_id ( ) const
- bool get_simulate_physics ( )
- bool is_simulating_physics ( )
- bool is_static_body ( )