ParallaxLayer

Inherits: Node2D < CanvasItem < Node < Object

A parallax scrolling layer to be used with ParallaxBackground.

Description

A ParallaxLayer must be the child of a ParallaxBackground node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the ParallaxBackground.scroll_offset value.

This node’s children will be affected by its scroll offset.

Note: Any changes to this node’s position and scale made after it enters the scene will be ignored.

Properties

Vector2

motion_mirroring

Vector2( 0, 0 )

Vector2

motion_offset

Vector2( 0, 0 )

Vector2

motion_scale

Vector2( 1, 1 )

Property Descriptions

Default

Vector2( 0, 0 )

Setter

set_mirroring(value)

Getter

get_mirroring()

The ParallaxLayer’s Texture mirroring. Useful for creating an infinite scrolling background. If an axis is set to 0, the Texture will not be mirrored.


Default

Vector2( 0, 0 )

Setter

set_motion_offset(value)

Getter

get_motion_offset()

The ParallaxLayer’s offset relative to the parent ParallaxBackground’s ParallaxBackground.scroll_offset.


Default

Vector2( 1, 1 )

Setter

set_motion_scale(value)

Getter

get_motion_scale()

Multiplies the ParallaxLayer’s motion. If an axis is set to 0, it will not scroll.