NavigationMesh
Inherits: Resource < Reference < Object
Tutorials
Properties
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Methods
void | add_polygon ( PoolIntArray polygon ) |
void | clear_polygons ( ) |
void | create_from_mesh ( Mesh mesh ) |
get_collision_mask_bit ( int bit ) const | |
get_polygon ( int idx ) | |
get_polygon_count ( ) const | |
get_vertices ( ) const | |
void | set_collision_mask_bit ( int bit, bool value ) |
void | set_vertices ( PoolVector3Array vertices ) |
Constants
SAMPLE_PARTITION_WATERSHED = 0
SAMPLE_PARTITION_MONOTONE = 1
SAMPLE_PARTITION_LAYERS = 2
PARSED_GEOMETRY_MESH_INSTANCES = 0
PARSED_GEOMETRY_STATIC_COLLIDERS = 1
PARSED_GEOMETRY_BOTH = 2
Property Descriptions
- float agent/height
Default |
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Setter | set_agent_height(value) |
Getter | get_agent_height() |
- float agent/max_climb
Default |
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Setter | set_agent_max_climb(value) |
Getter | get_agent_max_climb() |
- float agent/max_slope
Default |
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Setter | set_agent_max_slope(value) |
Getter | get_agent_max_slope() |
- float agent/radius
Default |
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Setter | set_agent_radius(value) |
Getter | get_agent_radius() |
- float cell/height
Default |
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Setter | set_cell_height(value) |
Getter | get_cell_height() |
- float cell/size
Default |
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Setter | set_cell_size(value) |
Getter | get_cell_size() |
- float detail/sample_distance
Default |
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Setter | set_detail_sample_distance(value) |
Getter | get_detail_sample_distance() |
- float detail/sample_max_error
Default |
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Setter | set_detail_sample_max_error(value) |
Getter | get_detail_sample_max_error() |
- float edge/max_error
Default |
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Setter | set_edge_max_error(value) |
Getter | get_edge_max_error() |
- float edge/max_length
Default |
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Setter | set_edge_max_length(value) |
Getter | get_edge_max_length() |
- bool filter/filter_walkable_low_height_spans
Default |
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Setter | set_filter_walkable_low_height_spans(value) |
Getter | get_filter_walkable_low_height_spans() |
- bool filter/ledge_spans
Default |
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Setter | set_filter_ledge_spans(value) |
Getter | get_filter_ledge_spans() |
- bool filter/low_hanging_obstacles
Default |
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Setter | set_filter_low_hanging_obstacles(value) |
Getter | get_filter_low_hanging_obstacles() |
- int geometry/collision_mask
Setter | set_collision_mask(value) |
Getter | get_collision_mask() |
- int geometry/parsed_geometry_type
Default |
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Setter | set_parsed_geometry_type(value) |
Getter | get_parsed_geometry_type() |
- int geometry/source_geometry_mode
Default |
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Setter | set_source_geometry_mode(value) |
Getter | get_source_geometry_mode() |
- String geometry/source_group_name
Setter | set_source_group_name(value) |
Getter | get_source_group_name() |
- float polygon/verts_per_poly
Default |
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Setter | set_verts_per_poly(value) |
Getter | get_verts_per_poly() |
- float region/merge_size
Default |
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Setter | set_region_merge_size(value) |
Getter | get_region_merge_size() |
- float region/min_size
Default |
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Setter | set_region_min_size(value) |
Getter | get_region_min_size() |
- int sample_partition_type/sample_partition_type
Default |
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Setter | set_sample_partition_type(value) |
Getter | get_sample_partition_type() |
Method Descriptions
- void add_polygon ( PoolIntArray polygon )
- void clear_polygons ( )
- void create_from_mesh ( Mesh mesh )
- PoolIntArray get_polygon ( int idx )
- int get_polygon_count ( ) const
- PoolVector3Array get_vertices ( ) const
- void set_vertices ( PoolVector3Array vertices )