噪波纹理着色器节点

../../../_images/render_shader-nodes_textures_noise_node.png

噪波纹理着色器节点。

The Noise Texture node evaluates a fractal Perlin noise at the input texture coordinates.

输入

输入是动态的,下面的输入端口会在选择的节点属性需要时出现。

矢量

Texture coordinate to evaluate the noise at; defaults to Generated texture coordinates if the socket is left unconnected.

W

Texture coordinate to evaluate the noise at.

比例

Scale of the base noise octave.

细节

Number of noise octaves. The fractional part of the input is multiplied by the magnitude of the highest octave. Higher number of octaves corresponds to a higher render time.

粗糙度

Blend between a smoother noise pattern, and rougher with sharper peaks.

畸变

畸变量。

属性

规格尺寸

用于计算噪波的空间维度。

  • 1D

    Evaluate the noise in 1D space at the input W.

    2D

    Evaluate the noise in 2D space at the input Vector. The Z component is ignored.

    3D

    Evaluate the noise in 3D space at the input Vector.

    4D

    Evaluate the noise in 4D space at the input Vector and the input W as the fourth dimension.

Note

Higher dimensions corresponds to higher render time, so lower dimensions should be used unless higher dimensions are necessary.

输出

系数

Value of fractal noise.

颜色

Color with different fractal noise in each component.

示例

../../../_images/render_shader-nodes_textures_noise_example.jpg

高细节噪波纹理效果。