CPUParticles2D

Inherits: Node2D < CanvasItem < Node < Object

CPU-based 2D particle emitter.

Description

CPU-based 2D particle node used to create a variety of particle systems and effects.

See also Particles2D, which provides the same functionality with hardware acceleration, but may not run on older devices.

Note: Unlike Particles2D, the visibility rect is generated on-the-fly and doesn’t need to be configured by the user.

Tutorials

Properties

int

amount

8

float

angle

0.0

Curve

angle_curve

float

angle_random

0.0

float

angular_velocity

0.0

Curve

angular_velocity_curve

float

angular_velocity_random

0.0

float

anim_offset

0.0

Curve

anim_offset_curve

float

anim_offset_random

0.0

float

anim_speed

0.0

Curve

anim_speed_curve

float

anim_speed_random

0.0

Color

color

Color( 1, 1, 1, 1 )

Gradient

color_ramp

float

damping

0.0

Curve

damping_curve

float

damping_random

0.0

Vector2

direction

Vector2( 1, 0 )

DrawOrder

draw_order

0

PoolColorArray

emission_colors

PoolVector2Array

emission_normals

PoolVector2Array

emission_points

Vector2

emission_rect_extents

EmissionShape

emission_shape

0

float

emission_sphere_radius

bool

emitting

true

float

explosiveness

0.0

int

fixed_fps

0

bool

flag_align_y

false

bool

fract_delta

true

Vector2

gravity

Vector2( 0, 98 )

float

hue_variation

0.0

Curve

hue_variation_curve

float

hue_variation_random

0.0

float

initial_velocity

0.0

float

initial_velocity_random

0.0

float

lifetime

1.0

float

lifetime_randomness

0.0

float

linear_accel

0.0

Curve

linear_accel_curve

float

linear_accel_random

0.0

bool

local_coords

true

Texture

normalmap

bool

one_shot

false

float

orbit_velocity

0.0

Curve

orbit_velocity_curve

float

orbit_velocity_random

0.0

float

preprocess

0.0

float

radial_accel

0.0

Curve

radial_accel_curve

float

radial_accel_random

0.0

float

randomness

0.0

float

scale_amount

1.0

Curve

scale_amount_curve

float

scale_amount_random

0.0

float

speed_scale

1.0

float

spread

45.0

float

tangential_accel

0.0

Curve

tangential_accel_curve

float

tangential_accel_random

0.0

Texture

texture

Methods

void

convert_from_particles ( Node particles )

float

get_param ( Parameter param ) const

Curve

get_param_curve ( Parameter param ) const

float

get_param_randomness ( Parameter param ) const

bool

get_particle_flag ( Flags flag ) const

void

restart ( )

void

set_param ( Parameter param, float value )

void

set_param_curve ( Parameter param, Curve curve )

void

set_param_randomness ( Parameter param, float randomness )

void

set_particle_flag ( Flags flag, bool enable )

Enumerations

enum DrawOrder:

  • DRAW_ORDER_INDEX = 0 —- Particles are drawn in the order emitted.

  • DRAW_ORDER_LIFETIME = 1 —- Particles are drawn in order of remaining lifetime.


enum Parameter:


enum Flags:

  • FLAG_ALIGN_Y_TO_VELOCITY = 0 —- Use with set_particle_flag to set flag_align_y.

  • FLAG_ROTATE_Y = 1 —- Present for consistency with 3D particle nodes, not used in 2D.

  • FLAG_DISABLE_Z = 2 —- Present for consistency with 3D particle nodes, not used in 2D.

  • FLAG_MAX = 3 —- Represents the size of the Flags enum.


enum EmissionShape:

  • EMISSION_SHAPE_POINT = 0 —- All particles will be emitted from a single point.

  • EMISSION_SHAPE_SPHERE = 1 —- Particles will be emitted on the surface of a sphere flattened to two dimensions.

  • EMISSION_SHAPE_RECTANGLE = 2 —- Particles will be emitted in the area of a rectangle.

  • EMISSION_SHAPE_POINTS = 3 —- Particles will be emitted at a position chosen randomly among emission_points. Particle color will be modulated by emission_colors.

  • EMISSION_SHAPE_DIRECTED_POINTS = 4 —- Particles will be emitted at a position chosen randomly among emission_points. Particle velocity and rotation will be set based on emission_normals. Particle color will be modulated by emission_colors.

  • EMISSION_SHAPE_MAX = 5 —- Represents the size of the EmissionShape enum.

Property Descriptions

Default

8

Setter

set_amount(value)

Getter

get_amount()

The number of particles emitted in one emission cycle (corresponding to the lifetime).

Note: Changing amount will reset the particle emission, therefore removing all particles that were already emitted before changing amount.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Initial rotation applied to each particle, in degrees.


Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s rotation will be animated along this Curve.


Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Rotation randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.


  • Curve angular_velocity_curve

Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s angular velocity will vary along this Curve.


  • float angular_velocity_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Angular velocity randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Particle animation offset.


Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s animation offset will vary along this Curve.


  • float anim_offset_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Animation offset randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Particle animation speed.


Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s animation speed will vary along this Curve.


Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Animation speed randomness ratio.


Default

Color( 1, 1, 1, 1 )

Setter

set_color(value)

Getter

get_color()

Each particle’s initial color. If texture is defined, it will be multiplied by this color.


Setter

set_color_ramp(value)

Getter

get_color_ramp()

Each particle’s color will vary along this Gradient (multiplied with color).


Default

0.0

Setter

set_param(value)

Getter

get_param()

The rate at which particles lose velocity.


Setter

set_param_curve(value)

Getter

get_param_curve()

Damping will vary along this Curve.


Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Damping randomness ratio.


Default

Vector2( 1, 0 )

Setter

set_direction(value)

Getter

get_direction()

Unit vector specifying the particles’ emission direction.


Default

0

Setter

set_draw_order(value)

Getter

get_draw_order()

Particle draw order. Uses DrawOrder values.


Setter

set_emission_colors(value)

Getter

get_emission_colors()

Sets the Colors to modulate particles by when using EMISSION_SHAPE_POINTS or EMISSION_SHAPE_DIRECTED_POINTS.


Setter

set_emission_normals(value)

Getter

get_emission_normals()

Sets the direction the particles will be emitted in when using EMISSION_SHAPE_DIRECTED_POINTS.


Setter

set_emission_points(value)

Getter

get_emission_points()

Sets the initial positions to spawn particles when using EMISSION_SHAPE_POINTS or EMISSION_SHAPE_DIRECTED_POINTS.


Setter

set_emission_rect_extents(value)

Getter

get_emission_rect_extents()

The rectangle’s extents if emission_shape is set to EMISSION_SHAPE_RECTANGLE.


Default

0

Setter

set_emission_shape(value)

Getter

get_emission_shape()

Particles will be emitted inside this region. See EmissionShape for possible values.


  • float emission_sphere_radius

Setter

set_emission_sphere_radius(value)

Getter

get_emission_sphere_radius()

The sphere’s radius if emission_shape is set to EMISSION_SHAPE_SPHERE.


Default

true

Setter

set_emitting(value)

Getter

is_emitting()

If true, particles are being emitted.


Default

0.0

Setter

set_explosiveness_ratio(value)

Getter

get_explosiveness_ratio()

How rapidly particles in an emission cycle are emitted. If greater than 0, there will be a gap in emissions before the next cycle begins.


Default

0

Setter

set_fixed_fps(value)

Getter

get_fixed_fps()

The particle system’s frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.


Default

false

Setter

set_particle_flag(value)

Getter

get_particle_flag()

Align Y axis of particle with the direction of its velocity.


Default

true

Setter

set_fractional_delta(value)

Getter

get_fractional_delta()

If true, results in fractional delta calculation which has a smoother particles display effect.


Default

Vector2( 0, 98 )

Setter

set_gravity(value)

Getter

get_gravity()

Gravity applied to every particle.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Initial hue variation applied to each particle.


  • Curve hue_variation_curve

Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s hue will vary along this Curve.


  • float hue_variation_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Hue variation randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Initial velocity magnitude for each particle. Direction comes from spread and the node’s orientation.


  • float initial_velocity_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Initial velocity randomness ratio.


Default

1.0

Setter

set_lifetime(value)

Getter

get_lifetime()

The amount of time each particle will exist (in seconds).


  • float lifetime_randomness

Default

0.0

Setter

set_lifetime_randomness(value)

Getter

get_lifetime_randomness()

Particle lifetime randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Linear acceleration applied to each particle in the direction of motion.


  • Curve linear_accel_curve

Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s linear acceleration will vary along this Curve.


  • float linear_accel_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Linear acceleration randomness ratio.


Default

true

Setter

set_use_local_coordinates(value)

Getter

get_use_local_coordinates()

If true, particles use the parent node’s coordinate space. If false, they use global coordinates.


Setter

set_normalmap(value)

Getter

get_normalmap()

Normal map to be used for the texture property.

Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.


Default

false

Setter

set_one_shot(value)

Getter

get_one_shot()

If true, only one emission cycle occurs. If set true during a cycle, emission will stop at the cycle’s end.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.


  • Curve orbit_velocity_curve

Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s orbital velocity will vary along this Curve.


  • float orbit_velocity_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Orbital velocity randomness ratio.


Default

0.0

Setter

set_pre_process_time(value)

Getter

get_pre_process_time()

Particle system starts as if it had already run for this many seconds.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Radial acceleration applied to each particle. Makes particle accelerate away from origin.


  • Curve radial_accel_curve

Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s radial acceleration will vary along this Curve.


  • float radial_accel_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Radial acceleration randomness ratio.


Default

0.0

Setter

set_randomness_ratio(value)

Getter

get_randomness_ratio()

Emission lifetime randomness ratio.


Default

1.0

Setter

set_param(value)

Getter

get_param()

Initial scale applied to each particle.


  • Curve scale_amount_curve

Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s scale will vary along this Curve.


  • float scale_amount_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Scale randomness ratio.


Default

1.0

Setter

set_speed_scale(value)

Getter

get_speed_scale()

Particle system’s running speed scaling ratio. A value of 0 can be used to pause the particles.


Default

45.0

Setter

set_spread(value)

Getter

get_spread()

Each particle’s initial direction range from +spread to -spread degrees.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle’s velocity giving the particles a swirling motion.


  • Curve tangential_accel_curve

Setter

set_param_curve(value)

Getter

get_param_curve()

Each particle’s tangential acceleration will vary along this Curve.


  • float tangential_accel_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Tangential acceleration randomness ratio.


Setter

set_texture(value)

Getter

get_texture()

Particle texture. If null, particles will be squares.

Method Descriptions

  • void convert_from_particles ( Node particles )

Sets this node’s properties to match a given Particles2D node with an assigned ParticlesMaterial.


Returns the base value of the parameter specified by Parameter.


Returns the Curve of the parameter specified by Parameter.


Returns the randomness factor of the parameter specified by Parameter.


Returns the enabled state of the given flag (see Flags for options).


  • void restart ( )

Restarts the particle emitter.


Sets the base value of the parameter specified by Parameter.


Sets the Curve of the parameter specified by Parameter.


Sets the randomness factor of the parameter specified by Parameter.


  • void set_particle_flag ( Flags flag, bool enable )

Enables or disables the given flag (see Flags for options).