性能

参考

面板

渲染 ‣ 性能

线程

模式

Method to determine the maximum number of CPU cores to use while rendering.

  • 自动检测

    自动选择

    固定

    手动选择要用于渲染的线程量。这在某些情况下非常有用,例如,如果要在渲染时使用计算机,可以将 属性设置为线程计数,从而降低计算机上的逻辑处理器数量。

线程

The maximum number of CPU cores to use simultaneously while rendering.

拼贴

Use Tiling

Render high resolution images in tiles to reduce memory usage. Tiles are cached to disk while rendering to save memory.

平铺尺寸

This value is used to control the size of the tile used for rendering; decreasing the size reduces memory usage.

Note

In some cases changing the Tile Size can result in increased performance. For example when a small object renders slowly compared to other objects, using a small Tiles Size can lead to an increase in performance.

加速架构

使用空间分离

空间分割可提高混合大面和小面的场景中的渲染性能。缺点是 BVH 生成时间较长,内存使用量略有增加。

Use Curves BVH

Use a special type of BVH for rendering curves. The bounding boxes are not axis aligned allowing a spatially closer fit to the curve geometry. Disabling this option will reduce memory, at the cost of increasing curve render time.

BVH 时间步幅

Split BVH primitives by this number of time steps to speed up render time at the expense of memory.

Use Compact BVH

Use a more compact BVH structure, which can reduce RAM usage but render slower.

最终渲染

持久数据

Keep render data in memory after rendering for faster re-renders and animation renders at the cost of extra memory usage while performing other tasks in Blender.

When using multiple View Layers, only data from a single view layer is preserved to keep memory usage within bounds; however, objects shared between view layers are preserved.

视窗

像素大小

用于控制视口渲染分辨率的选项。允许您加快视口渲染,这对于具有高 DPI 的显示器特别有用。