Subdivision Surface Node

Subdivision Surface Node.

The Subdivision Surface node adds new faces to mesh geometry using a Catmull-Clark subdivision method.

输入

网格

Standard geometry input.

水平

The number of subdivisions to apply to the input geometry.

褶皱

Controls how smooth edges should be with 加权边折痕.

属性

UV平滑

Controls how subdivision smoothing is applied to UVs.

  • UVs remain unchanged.

    保留拐角

    UV islands are smoothed, but their boundary remain unchanged.

    保留拐角,交汇点

    UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.

    保留拐角,交汇点、凹面

    UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.

    保留边界

    UVs are smoothed, boundaries are kept sharp.

    全部

    UVs and their boundaries are smoothed.

边界平滑

Controls how open boundaries (and corners) are smoothed.

  • 全部

    Smooth boundaries, including corners.

    保留拐角

    Smooth boundaries, but corners are kept sharp.

输出

网格

Standard geometry output.