各自的原点

参考

模式

物体模式和编辑模式

标题栏

pivot-icon 轴心点(Pivot Point) ‣ 各自的原点(Individual Origins)

快捷键

Period

While the other pivot point modes transform the whole selection around one point, Individual Origins transforms each item around itself.

在物体模式

Each object gets transformed around its origin, which is a point that can be chosen freely and doesn’t have to be in the center. In the example below, the orange rectangle has it in a corner instead.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-around-center.png

围绕各自的原点旋转。

The images below compare Individual Origins to 质心点.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-rotate.png

Starting situation, rotation around Individual Origins, rotation around Median Point.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-scale.png

Starting situation, scaling using Individual Origins, scaling using Median Point.

在编辑模式

Each selected element is transformed around its own centerpoint.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-faces.png

Starting situation, rotation around Individual Origins, rotation around Median Point.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_scale-individual-faces.png

Starting situation, scaling using Individual Origins, scaling using Median Point.

When you transform adjacent faces or edges, they are treated as a single element (meaning they don’t become disconnected).