配置外设

显示器

推荐使用全高清或更高配置的显示器。支持多显示器,可以配置工作区来扩展到多个显示器。

../../_images/getting-started_configuration_hardware_multi-monitor.jpg

Blender多显示器支持示例。

输入设备

Blender支持各种类型的输入设备:

  • 键盘 (推荐: 有数字键区的键盘,最好是英文布局)

  • 鼠标 (推荐: 带滚轮的三键鼠标)

  • NDOF 设备 (也称作 3D鼠标)

  • 绘图板

Note

If you don’t have a middle mouse button or numpad, you can emulate these in the Input Preferences.

鼠标

鼠标按键模拟

如果没有三键鼠标,你需要在 用户设置 勾选模拟三键鼠标的选项。

下面的表格列出了组合键的模拟用法:

三键鼠标

LMB

MMB

RMB

两键鼠标

LMB

Alt-LMB

RMB

键盘

数字键盘模拟

If you do not have a numpad on the side of your keyboard, you may want to emulate one. You can then use the number row at the top of the keyboard instead, but will no longer have access to these keys’ original functions (such as switching between vertex/edge/face selection in Edit Mode).

See also

更多关于 数字键区模拟用户设置

非英文键盘

If you use a keyboard with a non-English layout, you may still benefit from switching to the UK or US layout while working with Blender.

Note

You can also change the keymap from the Preferences. However, this manual assumes you are using the default keymap.

绘图板

因为数位板有笔这个元素,所以使用它可以用更为传统的方式控制鼠标指针。这为习惯于涂绘的艺术工作者提供了更为相近的体验,而且数位板还能提供诸如压感之类的其他控制方式。

Note

如果你用数位板代替鼠标工作的时候,发现数位板的压感不正常,你可以试着先把指针放置在Blender界面中,再把数位板的线头拔出来吹吹灰插回去,这也许能管用。

NDOF (3D鼠标)

3D mice or NDOF devices are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, and make Fly/Walk Navigation easier to control. The NDOF device can be configured in the Preferences. These settings can also be accessed directly from the viewport using the NDOFMenu button on the NDOF device.

See also

更多的外设配置信息请看 输入设置

头戴式显示器(虚拟现实)

HDMs 使用户能够处在一个交互式的虚拟环境中。将它们系在头部,将会跟踪头部的运动,将一个看似周围的世界投射到用户眼前的屏幕上。如果系统工作良好,就好像真正处于虚拟环境中一样。

支持的平台

Blender 中的虚拟现实支持是通过多平台 OpenXR 标准实现的。此标准是较新的,因此对它的支持仍然有限。

OpenXR 兼容的平台。

平台

操作系统

注意

HTC Vive Cosmos

Windows

Developer Preview

HTC Vive Focus 3

Windows

Developer Preview

Monado

GNU/Linux

一般 推荐使用。

Oculus (Rift and Quest)

Windows

Requires Oculus v31 Software Update. Oculus Link required for Quest.

SteamVR

Windows, GNU/Linux

Requires SteamVR 1.16 or greater.

Varjo

Windows

Windows Mixed Reality

Windows

需要Windows 10 2019 五月更新(1903)

入门

以下各节介绍如何设置HMD以在 支持的平台 上使用。如果不这样做,则Blender在尝试启动虚拟现实会话时将报告错误。

HTC Vive Cosmos

The dedicated platform for the HTC Vive Cosmos is currently targeted at developers and may lack features found in other platforms.

HTC Vive Focus 3

The dedicated platform for the HTC Vive Focus 3 is currently targeted at developers and may lack features found in other platforms.

Monado

Monado is a free and open source XR platform for Linux. It is not yet ready for production usage and should only be used for testing purposes.

  • 软件包可用于以下发行版:

    对于其他系统,必须从源代码进行编译,在这种情况下,不建议对软件编译经验不足的人使用。仍想这样做,请遵循Monado上的 入门指南

  • 在Blender中, 启用 VR场景检测插件

Oculus

Oculus provides full support for OpenXR as of the Oculus v31 Software Update.

../../_images/getting-started_configuration_hardware_xr_runtime_oculus.jpg

SteamVR

SteamVR provides full support for OpenXR as of SteamVR 1.16.

  • Set SteamVR as the active OpenXR runtime via the Developer tab in the SteamVR Settings.

../../_images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg

Note

The SteamVR runtime can also be used for HTC Vive Cosmos, Oculus, and Windows Mixed Reality HMDs.

Varjo

Varjo includes full OpenXR support with its required Varjo Base software.

Windows Mixed Reality

Windows Mixed Reality provides full support for OpenXR. To check if a PC meets the requirements to run the software, Microsoft offers the Windows Mixed Reality PC Check application.

  • 确保已安装Windows 10 May 2019更新(1903)。

  • 如果系统满足所有要求,则应该已经安装了Mixed Reality Portal。在 Microsoft Store 中也可以找到它。

  • 启动 Mixed Reality Portal。点击左下角的菜单按钮 ...。在打开的菜单中,选择 设置OpenXR

  • 在Blender中, 启用 VR场景检测插件

Note

To switch to Windows Mixed Reality from another OpenXR runtime (e.g. SteamVR), download the OpenXR Developer Tools from the Microsoft Store and set Windows Mixed Reality as the active runtime.

../../_images/getting-started_configuration_hardware_xr_runtime_wmr.jpg