透视/正交

参考

模式

所有模式

菜单

视图(View) ‣ 透视/正交(Perspective/Orthographic)

快捷键

Numpad5

该操作会改变物体在视图相机中的投影。每个3D视图都支持两种不同类型的投影。如下图所示。

../../../_images/editors_3dview_navigate_projections_view-orthographic.png

正交投影。

../../../_images/editors_3dview_navigate_projections_view-perspective.png

透视投影。

Our eyes are used to perspective viewing where distant objects appear smaller. Orthographic projection often seems a bit odd at first, because objects stay the same size regardless of their distance. It is like viewing the scene from an infinitely distant point. Nevertheless, orthographic viewing can be very useful, because it provides a more “technical” insight into the scene, making it easier to model and judge proportions.

选项

To toggle between the two projections for the 3D Viewport, select View ‣ Perspective/Orthographic or use the shortcut Numpad5. Changing the projection for a 3D Viewport does not affect the way the scene will be rendered. Rendering is in perspective by default. If you need to create an orthographic rendering, select the camera, go to the Camera tab in the Properties editor, and set the Type in the Lens panel to Orthographic.

See also