Volume to Mesh Node

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The Volume to Mesh node.

The Volume to Mesh node generates a mesh on the “surface” of a volume. The surface is defined by a threshold value. All voxels with a larger value than the threshold are considered to be inside.

输入

体积光渲染

Standard geometry input.

体素数量

Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.

体素大小

Use a fixed resolution that does not change when the volume changes.

阈值

Voxels with a larger value are considered to be inside the mesh. The mesh will be generated on the boundary of inside and outside voxels. This is also called “iso value”.

适应性

Reduces the final face count by simplifying geometry where detail is not needed. This is similar to decimating the final to reduce resolution where it is not needed.

属性

分辨率模式

Mode for how the resolution of the final mesh is controlled.

  • 栅格

    This makes the resolution dependent on the resolution of the grid that is converted. Higher resolution grids result in a higher resolution mesh. In many cases, that is the most efficient mode.

    体素数量

    Specifies the approximate resolution of the final mesh. The voxel size is adapted to the size of the entire volume.

    体素大小

    Use a fixed resolution that does not change when the volume changes.

Note

This option applies individually for every grid in the input geometry.

输出

网格

Standard geometry output.